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fallout new vegas map to blender

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philip92dk
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fallout new vegas map to blender

Post by philip92dk » Thu Feb 28, 2019 4:12 pm

anyone knows a way to port the entire map of fallout new vegas map into blender?

Phobos90
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Re: fallout new vegas map to blender

Post by Phobos90 » Thu Feb 28, 2019 4:54 pm

What do you mean by entire map? terrain + LOD or just Terrain?


I don't think there's a nice and easy way to do it, I would try Ninjaripper.

philip92dk
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Re: fallout new vegas map to blender

Post by philip92dk » Thu Feb 28, 2019 5:11 pm

i am looking to get the Terrain. im going to try Ninjaripper then and see if i can get it too work.

Phobos90
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Re: fallout new vegas map to blender

Post by Phobos90 » Thu Feb 28, 2019 5:55 pm

If you only want the terrain maybe you can make a plane and add a displacement modifier with the heightmap of NV game world.

He's the hegihtmap: https://www.nexusmods.com/newvegas/images/31353

philip92dk
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Re: fallout new vegas map to blender

Post by philip92dk » Thu Feb 28, 2019 6:04 pm

well the terrain and all of the static models on it. thanks for the heightmap btw

philip92dk
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Re: fallout new vegas map to blender

Post by philip92dk » Thu Feb 28, 2019 6:20 pm

i found something called Elder Scrolls Explorer that can load the terrain and all of the static models on it. it is in java i wonder if it can be mod so it can export the map https://github.com/philjord/ElderScrollsExplorer

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