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RaceRoom Racing Experience .kluns

Posted: Fri Jan 18, 2019 11:14 pm
by zimex25
Hi! I extract .public file of RaceRoom Racing Experience by this scirpt https://aluigi.altervista.org/bms/raceroom.bms . I unpacked and I saw .kluns file but I don't know how extract from this model and textures. Old script for Quick BMS only 2 file extracted. Anybody can help me?
https://mega.nz/#!6kUDCYqC!mpGNwAporQUc ... XIZmAgXWnA

Re: RaceRoom Racing Experience .kluns

Posted: Fri Jan 18, 2019 11:56 pm
by shakotay2
maybe tomorrow;
steeringWheel.png

Re: RaceRoom Racing Experience .kluns

Posted: Sat Jan 19, 2019 11:19 am
by zimex25
shakotay2 wrote:maybe tomorrow;
steeringWheel.png
awesome news!

Re: RaceRoom Racing Experience .kluns

Posted: Sun Jan 20, 2019 9:22 am
by shakotay2
about 85 single parts - I'll create a tool for it sooner or later:
bumper.png

Re: RaceRoom Racing Experience .kluns

Posted: Sun Jan 20, 2019 9:33 am
by shakotay2
chassis:
chassis.png
some strings:

/specialfx/default_gravel_particle_emitter*
/specialfx/default_tarmac_particle_emitter)
/specialfx/default_grass_particle_emitter'
/specialfx/car/front_waterspray_emitter,
/specialfx/default_tarmac_tiremark_generator+
/specialfx/default_grass_tiremark_generator,
/specialfx/default_gravel_tiremark_generator)
/specialfx/default_wet_tiremark_generator2
/specialfx/default_tarmac_particle_wheel_attractor

front_left, front_right
rear_left, rear_right

/cars/car_models/porsche/porsche_934turborsr/banger_spawnerJ
- /high_detail/rotatable_manager@
- /backfire_controllerC
- /car_effects_controller)

/specialfx/default_gravel_particle_system)
/specialfx/default_tarmac_particle_system
/specialfx/car/debris_system
/specialfx/car/spark_system&
/specialfx/car/front_waterspray_system%
/specialfx/car/rear_waterspray_system(
/specialfx/default_grass_particle_system#
/specialfx/car/exhaust_smoke_system!
/specialfx/car/black_smoke_system!
/specialfx/car/white_smoke_system
/specialfx/car/debris_emitter
/specialfx/car/spark_emitter#
/specialfx/car/exhaust_left_emitter$
/specialfx/car/exhaust_right_emitter)
/specialfx/car/engine_white_smoke_emitter)
/specialfx/car/engine_black_smoke_emitter>
/specialfx/default_tarmac_particle_turbulent_airflow_attractor

/cars/car_models/porsche/porsche_934turborsr/contact_shadow
- /high_detail/one_model
/cars/lod/lod_manager_type1d

engine

exhaust_left, exhaust_right
wiperl_locator, wiperr_locator

/animation/models/drivers/porsche_934turborsr_lp_driver9
/animation/sequencers/drivers/outside_view/default_paddle=
/cars/car_models/porsche/porsche_934turborsr/car_generic_data

Re: RaceRoom Racing Experience .kluns

Posted: Sun Jan 20, 2019 6:23 pm
by zimex25
Brilliant news! Here is other files (interior, skins and template) in .kluns files: https://mega.nz/#!CwVAkaAT!ViGA6SvVhufu ... Twv5Z-akR0

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 5:06 am
by Franc23
some news?

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 1:21 pm
by shakotay2
need another kluns sample (I won't download 350 MB for it, sorry)
kluns wip.jpg

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 6:28 pm
by zimex25

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 7:51 pm
by Acewell
here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 8:39 pm
by Franc23
Acewell wrote:here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
Sorry...work With all file.kluns?

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 8:51 pm
by Franc23
Acewell wrote:here is bms script to scan and rip the dds files from the *.kluns samples. :D

Code: Select all

# script for QuickBMS http://aluigi.altervista.org/quickbms.htm

get FOLDER basename
math i = 1 
findloc OFFSET binary "\x44\x44\x53\x20"
do
    math OFFSET - 4
    goto OFFSET
    get SIZE long
    savepos OFFSET
    string NAME p "%s\%d.dds" FOLDER i
    log NAME OFFSET SIZE
    math i + 1
    math OFFSET + SIZE
    goto OFFSET
    findloc OFFSET binary "\x44\x44\x53\x20" 0 ""
while OFFSET != ""
they are named in the order they are ripped, the names are actually stored
in the kluns files but i have not figured out how to find and link them all together. :(
Ok work...i tested...but 3d model? Sorry for my english :)

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 8:54 pm
by shakotay2
here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
update:
viewtopic.php?f=16&t=19347&p=147985&hil ... rs#p147985

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 9:04 pm
by Franc23
shakotay2 wrote:here's a poorely tested mesh tool, .public files not supported.
(Driver, steering wheel and driver's seat are mirrored for some unknown reason.)

Enjoy or report bugs, if any:
Make_obj-RR RacExp.zip
thanks for your work man ;) ...but don t work with biggest file...(600 mb .kluns file don t work)

Re: RaceRoom Racing Experience .kluns

Posted: Wed Jan 23, 2019 9:27 pm
by shakotay2
Franc23 wrote: ...but don t work with biggest file...(600 mb .kluns file don t work)
I won't download such big files, sry, so I can't test them. (Don't be too greedy, hehehe. :D)
citr1.jpg
btw: I didn't care for the materialnames, there are too many strings to find and check in the .kluns file. I'm too busy with other projects.