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RaceRoom Racing Experience .kluns

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felixthecat
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Re: RaceRoom Racing Experience .kluns

Post by felixthecat » Sat Feb 23, 2019 10:13 pm

I use
Quickbms
to decompress kluns.public files
and
X-Ripper_1.5
to search for files into kluns.public decompressed
some dds files was okay, but the most important Picture was cut about 70%
take a look and there´s a way to fix this

Image

portoalto
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Re: RaceRoom Racing Experience .kluns

Post by portoalto » Sun Feb 24, 2019 11:47 am

There is a script to use with quickbms with which you can extract the DDS textures from the kluns files.
It works fine for me

felixthecat
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Re: RaceRoom Racing Experience .kluns

Post by felixthecat » Sun Feb 24, 2019 9:03 pm

yeah

i use the script...

# RaceRoom PUBLIC/IBL/JCA files (script 0.2.1)


please send me your script maybe something diferente happens this time
thx.....

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Re: RaceRoom Racing Experience .kluns

Post by portoalto » Mon Feb 25, 2019 12:18 am

Here you have

https://www.mediafire.com/file/a393ecsk ... s.bms/file

https://www.mediafire.com/file/x52i577u ... s.bms/file

Some of the textures you have to open in a program editor, such as Photoshop, and save again as DDS

felixthecat
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Re: RaceRoom Racing Experience .kluns

Post by felixthecat » Tue Feb 26, 2019 3:55 am

Thanks
Works perfect now..........
great........

SinkreZ
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Re: RaceRoom Racing Experience .kluns

Post by SinkreZ » Tue Feb 26, 2019 11:34 am

so is it already possible to extract models from RRRE? I would love to rip one model :roll:
Last edited by SinkreZ on Wed Feb 27, 2019 8:46 pm, edited 1 time in total.

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Re: RaceRoom Racing Experience .kluns

Post by felixthecat » Tue Feb 26, 2019 11:50 pm


linamza
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Re: RaceRoom Racing Experience .kluns

Post by linamza » Sun Mar 17, 2019 4:59 pm

Brilliant,

There is any chance to get the obj make for tracks?

i have split the track in diferent part by using hex, but without no succes to get meshes

Thanks a lot.

linamza
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Re: RaceRoom Racing Experience .kluns

Post by linamza » Sun Mar 17, 2019 5:52 pm

I have upload a sample of the track splited and the full track.

here the links

Track splited: https://mega.nz/#!mxUmjayZ!CmWGnTi5bstx ... 5GbhiiJ2wg
Track full: https://mega.nz/#!TwViFQhY!WhQDt84iSSln ... LSUfFZWorI

When i open the file with the make_obj, i get a message with the splited file : " This doesn't seem to be a RR racing expo .kluns file? (no ´system´at 0x10)

and with the full: error. unk file > 124 MB nicht akzeptiert...

Thank you :)

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Re: RaceRoom Racing Experience .kluns

Post by linamza » Sun Mar 17, 2019 6:21 pm

Now i add the system hex to the editor and save the file again. now is don't show the system problem, but the model is not created correclty.

i get this shape.
2019-03-17_18-20.jpg
i guess is the SM Count and FIs block count are different error message.
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Sun Mar 17, 2019 9:23 pm

linamza wrote:
Sun Mar 17, 2019 4:59 pm
There is any chance to get the obj make for tracks?
tracks (01 at file offset 0008 in .kluns file) are not supported and I don't have the time to care for them.

You may search for 00000000 01000000 02000000 in mid_ohio.kluns (to be found 498 times iirc), I checked one vertex/FI block:
mid_ohio_kluns.png
FVFsize is 56 here (doesn't apply to all v blocks; found 40, too)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: RaceRoom Racing Experience .kluns

Post by linamza » Mon Mar 18, 2019 10:58 am

Hi shakotay2,

I just search but I can't find any. from the original one is say the side is big.

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Re: RaceRoom Racing Experience .kluns

Post by linamza » Mon Mar 18, 2019 11:50 am

shakotay2 wrote:
Sun Mar 17, 2019 9:23 pm
You may search for 00000000 01000000 02000000 in mid_ohio.kluns (to be found 498 times iirc), I checked one vertex/FI block:
mid_ohio_kluns.png
FVFsize is 56 here (doesn't apply to all v blocks; found 40, too)
When you say search for 00000000 01000000 02000000, how i can do it with HxD?

When i save the .kluns for example from offset 0x0000 to 0x0007 just to save, or any others i get this error
error_1.jpg

Thank you ;)
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shakotay2
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Re: RaceRoom Racing Experience .kluns

Post by shakotay2 » Mon Mar 18, 2019 8:32 pm

linamza wrote:
Mon Mar 18, 2019 11:50 am
When you say search for 00000000 01000000 02000000, how i can do it with HxD?
Search/Find (Datatype: Hex-values)
When i save the .kluns for example from offset 0x0000 to 0x0007 just to save, or any others i get this error
The Make_obj tool does NOT support (.kluns) tracks.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: RaceRoom Racing Experience .kluns

Post by linamza » Tue Mar 19, 2019 1:29 am

shakotay2 wrote:
Mon Mar 18, 2019 8:32 pm
When i save the .kluns for example from offset 0x0000 to 0x0007 just to save, or any others i get this error
The Make_obj tool does NOT support (.kluns) tracks.
Any chance to get them work? just the meshes for example.no Uv's for the first instance so can see how are etc...?

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