@portoalto: thanks for reporting; some uvs for the cockpit are missing; need to care for it when I have more time
What is the problem exactly? Concerning mirrored uvs: I usually don't touch them.triebie wrote:one thing though:
the UV mapping has to be restored manually
There might be some scaling required for the tx coords of some submeshes, but it's always annoying to find them in data, if any.
If you uploaded a sample with that error I could have a look at, but not too soon.and some parts of the cockpits are distorted
and the UV mapping is broken.