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Burnout series models

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adroduke
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Burnout series models

Post by adroduke »

hello,

I was wondering if there was someone that knows about using 3d model researcher and extracts games model. I'm not really familiar with hex code, and there are some models from the burnout games that I would like to obtain (xbox version).

you'll find one of the models i'm after attached to this topic.

I'll offer to pay for your time and would very much appreciate the help

Thanks
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Last edited by adroduke on Sat Jan 19, 2019 4:10 am, edited 1 time in total.
adroduke
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Re: Burnout series models

Post by adroduke »

Forgot to mention that I am prepared to pay for your time.

would really appreciate the help.

Thanks
Lazov
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Re: Burnout series models

Post by Lazov »

The whole model is divided into several small meshes with 30-50 vertices. To get it using the program is hardly possible.
Car1.bgv_01-19-19_04-24-46.png
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Nega
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Re: Burnout series models

Post by Nega »

PS2 versions of games are not really the best to get models from in my experience.

The Xbox version you'll have a much easier time with.

Image
adroduke
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Re: Burnout series models

Post by adroduke »

Nega wrote:PS2 versions of games are not really the best to get models from in my experience.

The Xbox version you'll have a much easier time with.

Image
Thanks for getting back to me

Thats awesome, i'm happy with the xbox version, i'll attach the xbox version of car, is it hard getting the uvs and normals aswell?

i have no idea what i'm doing when it comes to hexadecimal, so really appreciate the help

Thanks
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Nega
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Re: Burnout series models

Post by Nega »

With the file you given, the highest level of detail model starts at 0x54B5C, with faces starting at 0x51640

Image

The UVs are not a problem either, it's only the normals i'm not sure where they are, but I suspect they might be the 4 bytes before each UV.

Image

=====================================

With each sub mesh, there's a set number of faces before a new one. You can tell with a 00 00 separating the next set of faces.

Image

If there isn't any, keep adding more faces until you see an outstretched polygon, then reduce until it's gone. The vertices and UVs should be the same offset and count each sub mesh.
adroduke
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Re: Burnout series models

Post by adroduke »

Nega wrote:With the file you given, the highest level of detail model starts at 0x54B5C, with faces starting at 0x51640

Image

The UVs are not a problem either, it's only the normals i'm not sure where they are, but I suspect they might be the 4 bytes before each UV.

Image

=====================================

With each sub mesh, there's a set number of faces before a new one. You can tell with a 00 00 separating the next set of faces.

Image

If there isn't any, keep adding more faces until you see an outstretched polygon, then reduce until it's gone. The vertices and UVs should be the same offset and count each sub mesh.
This is awesome but, I don't know how to use this program nor understand hexadecimal, so was kinda hoping if you could extract the whole model for me? like i said i will offer to pay for your time
Nega
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Re: Burnout series models

Post by Nega »

Give me a little bit, and i'll see what I can whip up for you.

I'll get an obj up if you like?
adroduke
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Re: Burnout series models

Post by adroduke »

Nega wrote:Give me a little bit, and i'll see what I can whip up for you.

I'll get an obj up if you like?
that would be great, thanks really appreciate it, there are couple more models i'm after as well if its not too much trouble, when u got free time
Nega
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Re: Burnout series models

Post by Nega »

There we go, here's the car all ripped and all meshes positioned correctly

Image
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adroduke
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Re: Burnout series models

Post by adroduke »

Nega wrote:There we go, here's the car all ripped and all meshes positioned correctly

Image
This is absolutely outstanding! thank you so much! do you want something in return for your time? was it a pain to do?
adroduke
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Re: Burnout series models

Post by adroduke »

Nega wrote:There we go, here's the car all ripped and all meshes positioned correctly

Image
I've got just have 3 more that I'm after if you don't mind obtaining for me? 1 of them is attached to this post, i'll send the other 2 in other posts

These models are from burnout revenge where as the one you just did is from burnout 3 but, same file format, so shouldn't be that much different. i hope these are the right models I want cause, its a little harder to tell in the revenge folders. Like i said in the past, i'll pay you for your time and you can do this whenever you are free, you just did a really good job on that last model.

appreciate your time, it really means a lot for me getting these models

cheers
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adroduke
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Re: Burnout series models

Post by adroduke »

adroduke wrote:
Nega wrote:There we go, here's the car all ripped and all meshes positioned correctly

Image
I've got just have 3 more that I'm after if you don't mind obtaining for me? 1 of them is attached to this post, i'll send the other 2 in other posts

These models are from burnout revenge where as the one you just did is from burnout 3 but, same file format, so shouldn't be that much different. i hope these are the right models I want cause, its a little harder to tell in the revenge folders. Like i said in the past, i'll pay you for your time and you can do this whenever you are free, you just did a really good job on that last model.

appreciate your time, it really means a lot for me getting these models

cheers
Car number 2
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adroduke
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Re: Burnout series models

Post by adroduke »

adroduke wrote:
Nega wrote:There we go, here's the car all ripped and all meshes positioned correctly

Image
I've got just have 3 more that I'm after if you don't mind obtaining for me? 1 of them is attached to this post, i'll send the other 2 in other posts

These models are from burnout revenge where as the one you just did is from burnout 3 but, same file format, so shouldn't be that much different. i hope these are the right models I want cause, its a little harder to tell in the revenge folders. Like i said in the past, i'll pay you for your time and you can do this whenever you are free, you just did a really good job on that last model.

appreciate your time, it really means a lot for me getting these models

cheers
Car number 3
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Nega
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Re: Burnout series models

Post by Nega »

My apologies, I was sleeping when you posted those. I'll take a look at these now, and i'll get back to you on them.

As for the meshes, they weren't that difficult to do, just more time consuming if anything due to the game using multiple instances of one object for the tires. The model data only has one type of mesh/sub mesh for the tires, idle, fast, fastest and only uses the front right tire.

================================================

For Car1S1.bgv, just want to confirm if this is the right car you're wanting me to look at?

Image
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