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逆水寒

Posted: Fri Jan 11, 2019 8:29 am
by usabdt
dowload game : https://n.163.com/index.html
dowload file .dat : https://mega.nz/#F!PnhHgSrJ!EU4leZIn0AIkJ_apx10Niw
I need a tool or a script to import this game model. Who can help me??.This game has a QBM script for extracting Wdf files: http://aluigi.org/bms/against_cold_wdf.bms
youtube : https://www.youtube.com/watch?v=JqzPErsinFc

Re: 舞阳城

Posted: Wed Jan 16, 2019 10:40 pm
by Szkaradek123

Re: 舞阳城

Posted: Thu Jan 17, 2019 3:34 pm
by usabdt
Looks like it works very well with light files, but the large 32mb file doesn't work. Can you check it help me
https://mega.nz/fm/m2wUTKKI

Re: 舞阳城

Posted: Thu Jan 17, 2019 8:39 pm
by Szkaradek123
Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.

Re: 舞阳城

Posted: Fri Jan 18, 2019 1:50 am
by usabdt
Szkaradek123 wrote:Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
oh, sorry https://mega.nz/#!qrpijaiT!4Hbhfu75Gjfg ... tgy7GbzQRU

Re: 舞阳城

Posted: Fri Jan 18, 2019 7:21 am
by Nguyen Thanh Tùng
Szkaradek123 wrote:Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
You try to check files larger than 10Mb. Cannot play files over 10 mb, it looks like the code is not correct with files over 10 mb
https://mega.nz/#F!D7QlEaAT!bwcNrhBEQ8GJGxUvFsj3ww

Re: 舞阳城

Posted: Wed Jan 23, 2019 9:48 am
by Nguyen Thanh Tùng
Szkaradek123 wrote:Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
Sorry, after extracting I found the files are in .dat format. I use the BMS command to extract the file. wdf. There are no files in Obj format. I use your script that cannot open some files. dat this https://mega.nz/#F!D7QlEaAT!bwcNrhBEQ8GJGxUvFsj3ww

Re: 舞阳城

Posted: Fri Jan 25, 2019 1:26 pm
by 59kdf
why is like this ?? Does anyone like me

Re: 舞阳城

Posted: Fri Jan 25, 2019 2:42 pm
by 59kdf
can anyone update this script ?? I see lots of files that can't be imported.

Re: 舞阳城

Posted: Fri Feb 01, 2019 2:11 pm
by kessa,,a
thanks you, i have been looking for a way to get this game model for a long time. you are wonderful

Re: 逆水寒

Posted: Wed Feb 13, 2019 9:26 pm
by Nguyen Thanh Tùng
Who can update??

Re: 逆水寒

Posted: Sat Mar 02, 2019 5:05 pm
by Lynix
here a beta Maxscript for characters.

Re: 逆水寒

Posted: Thu Mar 07, 2019 8:47 pm
by Nguyen Thanh Tùng
Lynix wrote:
Sat Mar 02, 2019 5:05 pm
here a beta Maxscript for characters.
can you check again ?? Looks like the game update script is no longer usable

Re: 逆水寒

Posted: Sat Mar 09, 2019 9:51 am
by Lynix
i download a Fresh Client Right now to test but… the script dosent work with all .dat files because not all .dat files are meshes … but i will check if they changed something

if the script gives a "Error occurred in anonymous codeblock; filename: D:\backup\justiceonline.ms; position: 13242; line: 360
-- Unknown property: "parent" in undefined" error just disable the bonepart at

for h=1 to parentid.count do
(
if (parentid[h] != -1) then ((getnodebyname (Bonenametest2[h])).parent = getnodebyname(Bonenametest[h]) )
--if (parentid[h] != -1) then (append barr (BNArr2[(parentid[h]+1)].name))
--if (parentid[h] != -1) then (append bnarrrnamex (getnodebyname (bnarr2[h]).name ))
--if (parentid[h] != -1) then ((getnodebyname (bnarr2[h].name)).parent =getnodebyname(Bonenametest[h]))
)

with

for h=1 to parentid.count do
(
--if (parentid[h] != -1) then ((getnodebyname (Bonenametest2[h])).parent = getnodebyname(Bonenametest[h]) )
--if (parentid[h] != -1) then (append barr (BNArr2[(parentid[h]+1)].name))
--if (parentid[h] != -1) then (append bnarrrnamex (getnodebyname (bnarr2[h]).name ))
--if (parentid[h] != -1) then ((getnodebyname (bnarr2[h].name)).parent =getnodebyname(Bonenametest[h]))
)

Re: 逆水寒

Posted: Wed Mar 13, 2019 4:49 pm
by Nguyen Thanh Tùng
Lynix wrote:
Sat Mar 02, 2019 5:05 pm
here a beta Maxscript for characters.
Can you update maxscript for 'Lods' and 'Scene' , ' Map' ?? Looking forward to update