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Re: 逆水寒

Posted: Sun May 05, 2019 7:57 am
by usabdt
Lynix wrote:
Mon Apr 22, 2019 2:55 pm
what is more of a pain … where and especially what texture file is for a given mesh… for the characters its findable.. but LOD files i have no clue where the correct texture files are for a given mesh
Lynix,Do you know how to extract this game? help me , thanks you
https://forum.xentax.com/viewtopic.php?f=16&t=17726

Re: 逆水寒

Posted: Sun May 05, 2019 10:32 am
by Lynix
usabdt wrote:
Sun May 05, 2019 7:57 am
Lynix wrote:
Mon Apr 22, 2019 2:55 pm
what is more of a pain … where and especially what texture file is for a given mesh… for the characters its findable.. but LOD files i have no clue where the correct texture files are for a given mesh
Lynix,Do you know how to extract this game? help me , thanks you
https://forum.xentax.com/viewtopic.php?f=16&t=17726
I dont have that game and because of that i dont Know anything about it ;)

Re: 逆水寒

Posted: Fri May 10, 2019 2:17 pm
by MoonlightFox
usabdt wrote:
Sat May 04, 2019 4:15 am
Can you share the model when completing the material assignment ??
Not really, because the bms script seems to not extract the materials properly, they are all corrupted so all I was doing was getting the models only. The texture .dds are broken so it isn't possible right now.

Re: 逆水寒

Posted: Fri May 10, 2019 6:25 pm
by Lynix
MoonlightFox wrote:
Fri May 10, 2019 2:17 pm
usabdt wrote:
Sat May 04, 2019 4:15 am
Can you share the model when completing the material assignment ??
Not really, because the bms script seems to not extract the materials properly, they are all corrupted so all I was doing was getting the models only. The texture .dds are broken so it isn't possible right now.
they are not broken just in a dx Format that seems just a few programs know… on the one Hand Noesis knows all beside normalmaps … and for normal Maps if you Import them into Maya you can resafe them to something else

Re: 逆水寒

Posted: Fri May 10, 2019 6:46 pm
by Lynix
here a character from Justice online Textured

Re: 逆水寒

Posted: Fri May 10, 2019 11:45 pm
by MoonlightFox
Lynix wrote:
Fri May 10, 2019 6:25 pm
MoonlightFox wrote:
Fri May 10, 2019 2:17 pm
usabdt wrote:
Sat May 04, 2019 4:15 am
Can you share the model when completing the material assignment ??
Not really, because the bms script seems to not extract the materials properly, they are all corrupted so all I was doing was getting the models only. The texture .dds are broken so it isn't possible right now.
they are not broken just in a dx Format that seems just a few programs know… on the one Hand Noesis knows all beside normalmaps … and for normal Maps if you Import them into Maya you can resafe them to something else
I have Noesis, but the .dds textures load as blank white with it. I tried exporting and it is still just a blank white image file. I'm not sure if I need a specific plugin or not, but it isn't working for me D:

Re: 逆水寒

Posted: Sun May 12, 2019 12:38 am
by Lynix
im not sure why your Noesis cant open the dds files. i dont think i have installed a Plugin..i just using the lastest Noesis Version.

what i can tell is that the quickbms script works flawless on the dds files all dds files are how they are made they are not corrupt in any way.

Re: 逆水寒

Posted: Sat Sep 14, 2019 3:47 pm
by Nguyen Thanh Tùng
Lynix wrote:
Sun May 12, 2019 12:38 am
im not sure why your Noesis cant open the dds files. i dont think i have installed a Plugin..i just using the lastest Noesis Version.

what i can tell is that the quickbms script works flawless on the dds files all dds files are how they are made they are not corrupt in any way.
check me out with this .dat file
https://mega.nz/#F!SuoEzC5I!WEQrIalEYOFd2GxlOhcSXA