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逆水寒

Post questions about game models here, or help out others!
usabdt
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逆水寒

Post by usabdt » Fri Jan 11, 2019 8:29 am

dowload game : https://n.163.com/index.html
dowload file .dat : https://mega.nz/#F!PnhHgSrJ!EU4leZIn0AIkJ_apx10Niw
I need a tool or a script to import this game model. Who can help me??.This game has a QBM script for extracting Wdf files: http://aluigi.org/bms/against_cold_wdf.bms
youtube : https://www.youtube.com/watch?v=JqzPErsinFc
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Last edited by usabdt on Mon Mar 11, 2019 8:36 pm, edited 3 times in total.

Szkaradek123
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Re: 舞阳城

Post by Szkaradek123 » Wed Jan 16, 2019 10:40 pm


usabdt
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Re: 舞阳城

Post by usabdt » Thu Jan 17, 2019 3:34 pm

Looks like it works very well with light files, but the large 32mb file doesn't work. Can you check it help me
https://mega.nz/fm/m2wUTKKI

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Re: 舞阳城

Post by Szkaradek123 » Thu Jan 17, 2019 8:39 pm

Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.

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Re: 舞阳城

Post by usabdt » Fri Jan 18, 2019 1:50 am

Szkaradek123 wrote:Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
oh, sorry https://mega.nz/#!qrpijaiT!4Hbhfu75Gjfg ... tgy7GbzQRU

Nguyen Thanh Tùng
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Re: 舞阳城

Post by Nguyen Thanh Tùng » Fri Jan 18, 2019 7:21 am

Szkaradek123 wrote:Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
You try to check files larger than 10Mb. Cannot play files over 10 mb, it looks like the code is not correct with files over 10 mb
https://mega.nz/#F!D7QlEaAT!bwcNrhBEQ8GJGxUvFsj3ww

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Re: 舞阳城

Post by Nguyen Thanh Tùng » Wed Jan 23, 2019 9:48 am

Szkaradek123 wrote:Mega needs login. Can't download.

I have this game and see , file with size 32 mb is propably obj format. Change file extension to "obj". It is popular format. Use any 3d viewer to open it.
Sorry, after extracting I found the files are in .dat format. I use the BMS command to extract the file. wdf. There are no files in Obj format. I use your script that cannot open some files. dat this https://mega.nz/#F!D7QlEaAT!bwcNrhBEQ8GJGxUvFsj3ww

59kdf
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Re: 舞阳城

Post by 59kdf » Fri Jan 25, 2019 1:26 pm

why is like this ?? Does anyone like me
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Re: 舞阳城

Post by 59kdf » Fri Jan 25, 2019 2:42 pm

can anyone update this script ?? I see lots of files that can't be imported.

kessa,,a
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Re: 舞阳城

Post by kessa,,a » Fri Feb 01, 2019 2:11 pm

thanks you, i have been looking for a way to get this game model for a long time. you are wonderful

Nguyen Thanh Tùng
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Re: 逆水寒

Post by Nguyen Thanh Tùng » Wed Feb 13, 2019 9:26 pm

Who can update??

Lynix
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Re: 逆水寒

Post by Lynix » Sat Mar 02, 2019 5:05 pm

here a beta Maxscript for characters.
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Nguyen Thanh Tùng
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Re: 逆水寒

Post by Nguyen Thanh Tùng » Thu Mar 07, 2019 8:47 pm

Lynix wrote:
Sat Mar 02, 2019 5:05 pm
here a beta Maxscript for characters.
can you check again ?? Looks like the game update script is no longer usable

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Re: 逆水寒

Post by Lynix » Sat Mar 09, 2019 9:51 am

i download a Fresh Client Right now to test but… the script dosent work with all .dat files because not all .dat files are meshes … but i will check if they changed something

if the script gives a "Error occurred in anonymous codeblock; filename: D:\backup\justiceonline.ms; position: 13242; line: 360
-- Unknown property: "parent" in undefined" error just disable the bonepart at

for h=1 to parentid.count do
(
if (parentid[h] != -1) then ((getnodebyname (Bonenametest2[h])).parent = getnodebyname(Bonenametest[h]) )
--if (parentid[h] != -1) then (append barr (BNArr2[(parentid[h]+1)].name))
--if (parentid[h] != -1) then (append bnarrrnamex (getnodebyname (bnarr2[h]).name ))
--if (parentid[h] != -1) then ((getnodebyname (bnarr2[h].name)).parent =getnodebyname(Bonenametest[h]))
)

with

for h=1 to parentid.count do
(
--if (parentid[h] != -1) then ((getnodebyname (Bonenametest2[h])).parent = getnodebyname(Bonenametest[h]) )
--if (parentid[h] != -1) then (append barr (BNArr2[(parentid[h]+1)].name))
--if (parentid[h] != -1) then (append bnarrrnamex (getnodebyname (bnarr2[h]).name ))
--if (parentid[h] != -1) then ((getnodebyname (bnarr2[h].name)).parent =getnodebyname(Bonenametest[h]))
)

Nguyen Thanh Tùng
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Re: 逆水寒

Post by Nguyen Thanh Tùng » Wed Mar 13, 2019 4:49 pm

Lynix wrote:
Sat Mar 02, 2019 5:05 pm
here a beta Maxscript for characters.
Can you update maxscript for 'Lods' and 'Scene' , ' Map' ?? Looking forward to update

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