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X-Heroes .primitives

Posted: Wed Jan 09, 2019 9:52 am
by 723119159
I've successfully imported the .visual file and seen the bone.I differentiated them using hex editor .I differentiated them by some special files name.
As akderebur said Finding the correct primitives/visual pairs is up to me.
But I find .primitives files not have any name,Only have data.So I can't Finding the correct primitives/visual. [bruce]
And I try to rename them to import but failed.
So,How to preview .primitives?That can make me to differentiate them
And Maybe some .dat files contain .anca(animation)?How to open it?
Importantly,How to merge primitives/visual in blender?
This is samples http://www.mediafire.com/file/paygy9mne ... s.rar/file
Besides, I think have many files in .bag not get.Have better one to unpack .bag?
http://www.mediafire.com/file/b9incgxbf ... 2.bag/file
Thanks! :)

Re: X-Heroes .primitives

Posted: Fri Jan 18, 2019 2:17 pm
by 723119159
Have any other idears? [bruce]

Re: X-Heroes .primitives

Posted: Sat Jan 19, 2019 11:02 am
by chrrox
The hashing the games uses is unkown.
The only thing you can use is ekey's bag unpacker.
you then need to edit the file that contains file names.
you can find names of files by running the game and doing a string dump or just looking at the file references in other files using a hex editor.
I did this with the game wildfire.

Re: X-Heroes .primitives

Posted: Sun Jan 20, 2019 1:11 am
by 723119159
chrrox wrote:The hashing the games uses is unkown.
The only thing you can use is ekey's bag unpacker.
you then need to edit the file that contains file names.
you can find names of files by running the game and doing a string dump or just looking at the file references in other files using a hex editor.
I did this with the game wildfire.
Ekey's link is dead,do you have this unpacker?

Re: X-Heroes .primitives

Posted: Sun Jan 20, 2019 3:56 am
by chrrox
only have this one

Re: X-Heroes .primitives

Posted: Sun Jan 20, 2019 7:47 am
by 723119159
chrrox wrote:only have this one
Thank you!