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AssaultFire Upk Assets Extractor

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Bigchillghost
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AssaultFire Upk Assets Extractor

Post by Bigchillghost » Tue Nov 27, 2018 8:01 am

A tool for extracting/converting skeletal/static meshes & textures from the upk archives of AssaultFire even if the headers are encrypted.

Since I've added skin support to my binary FBX builder, this became my first released tool with skeleton support. Though it was merely intended to be a test, the results turned out to be far better than expected, despite the horrible skin format. :P

Features:
-Converting skeletal/static meshes to FBX format with material groups, lower LODs are ignored;
-Converting textures to PVR format, currently supported formats including DXT1, DXT5, L8 and ARGB32;

Usage:
Double click on the executable and follow the leads, or use batch commands.

Notes:
1. Files sharing the same names will be overwritten. Mostly those are thumbnail textures and other useless data.
2. Upk files suffixed by "_SF" are compressed, so you need to do the same thing AGAIN on the resulting upk files.
3. Some low res textures from the compressed upk arcs are ignored coz I have no interest in supporting them.

Some examples of the characters:
Image
Image
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Last edited by Bigchillghost on Wed May 29, 2019 12:39 pm, edited 3 times in total.
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phay008
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Re: AssaultFire Upk Assets Extractor

Post by phay008 » Fri Nov 30, 2018 4:54 am

Thank you so much!!!!Is AssaultFire a First Person Shooter game? :D

Naomi9
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Re: AssaultFire Upk Assets Extractor

Post by Naomi9 » Fri Nov 30, 2018 11:49 am

Thank you !!!What program do you use for 3D design?

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Re: AssaultFire Upk Assets Extractor

Post by wansf » Fri Nov 30, 2018 12:39 pm

sorry but ive no idea how to deal with PRV , is there anyway to convert that into PNG or something common?

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Re: AssaultFire Upk Assets Extractor

Post by Bigchillghost » Fri Nov 30, 2018 1:03 pm

phay008 wrote:Thank you so much!!!!Is AssaultFire a First Person Shooter game? :D
Guess so. :roll:
Naomi9 wrote:Thank you !!!What program do you use for 3D design?
3Ds Max.
wansf wrote:sorry but ive no idea how to deal with PRV , is there anyway to convert that into PNG or something common?
You'll need PVRTexTool to view/convert them. Also you can use the following batch command to convert them to png:

Code: Select all

for %%f in (*.pvr) do PVRTexToolCLI.exe -i "%%f" -d -f r8g8b8a8
Of course you have to place the location of PVRTexToolCLI into the environment variable PATH first if you want to run it under any locations.
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Re: AssaultFire Upk Assets Extractor

Post by Bigchillghost » Fri Nov 30, 2018 1:04 pm

Updated v1.1.1.
Fixed a few issues.

Tested on almost all files.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

wansf
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Re: AssaultFire Upk Assets Extractor

Post by wansf » Fri Nov 30, 2018 2:03 pm

Bigchillghost wrote:
phay008 wrote:Thank you so much!!!!Is AssaultFire a First Person Shooter game? :D
Guess so. :roll:
Naomi9 wrote:Thank you !!!What program do you use for 3D design?
3Ds Max.
wansf wrote:sorry but ive no idea how to deal with PRV , is there anyway to convert that into PNG or something common?
You'll need PVRTexTool to view/convert them. Also you can use the following batch command to convert them to png:

Code: Select all

for %%f in (*.pvr) do PVRTexToolCLI.exe -i "%%f" -d -f r8g8b8a8
Of course you have to place the location of PVRTexToolCLI into the environment variable PATH first if you want to run it under any locations.
thanks :D

wansf
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Re: AssaultFire Upk Assets Extractor

Post by wansf » Sat Dec 01, 2018 3:01 am

oh they hv no bones :[

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Re: AssaultFire Upk Assets Extractor

Post by Bigchillghost » Wed May 29, 2019 12:41 pm

Updated v1.2.1.
Now skin info is supported!
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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