UniViewer - Multiple Games Tool

Post questions about game models here, or help out others!
zgmfx14a
ultra-n00b
Posts: 8
Joined: Sat Oct 19, 2019 1:11 am
Been thanked: 1 time

Re: UniViewer - Multiple Games Tool

Post by zgmfx14a » Thu Dec 12, 2019 4:58 am

I have the Digimon Story: CyberSleuth hackers memories file in mvgl format. How can I turn him into a model file?

akderebur
ultra-veteran
ultra-veteran
Posts: 621
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 777 times

Re: UniViewer - Multiple Games Tool

Post by akderebur » Thu Dec 12, 2019 7:28 am

zgmfx14a wrote:
Thu Dec 12, 2019 4:58 am
How can I turn him into a model file?
I don't remember the files of that game exactly. Mvgl seems like an archive. Maybe try this to extract it : viewtopic.php?f=10&t=12666

zgmfx14a
ultra-n00b
Posts: 8
Joined: Sat Oct 19, 2019 1:11 am
Been thanked: 1 time

Re: UniViewer - Multiple Games Tool

Post by zgmfx14a » Thu Dec 12, 2019 8:52 am

Thank you, but how to use that tool? It's just some code.

akderebur
ultra-veteran
ultra-veteran
Posts: 621
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 777 times

Re: UniViewer - Multiple Games Tool

Post by akderebur » Thu Dec 12, 2019 9:12 am

zgmfx14a wrote:
Thu Dec 12, 2019 8:52 am
Thank you, but how to use that tool? It's just some code.
It is a quickbms script. Search for quickbms on xentax, zenhax or google. There are probably lots of tutorials on how to use it.

zgmfx14a
ultra-n00b
Posts: 8
Joined: Sat Oct 19, 2019 1:11 am
Been thanked: 1 time

Re: UniViewer - Multiple Games Tool

Post by zgmfx14a » Tue Dec 17, 2019 9:54 am

- open input file D:\game\Extract\file\Original file\DSDB.steam.mvgl
- open script D:\game\Extract\quickbms\SMBBForceUnpacker.bms
- set output folder D:\game\Extract\file\Unpack file

offset filesize filename
--------------------------------------

- signature of 4 bytes at offset 0x0000000000000000 doesn't match the one
expected by the script:

this one: "`"
0c 92 8d 60 ...`

expected: "MDB1"
4d 44 42 31 MDB1

- 0 files found in 0 seconds
coverage file 0 0% 4 2682654775 . offset 0000000000000004

Press ENTER or close the window to quit

I used this code to extract the model but failed. Above is the error message. Can you tell me how to extract the Digimon Story Cyber Sleuth Hacker's Memory(PC) model?
Please help me.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 953
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 227 times
Been thanked: 123 times
Contact:

Re: UniViewer - Multiple Games Tool

Post by Tosyk » Sat Sep 26, 2020 6:55 pm

any way to fix support for Dawn of Titans?
https://drive.google.com/drive/folders/ ... sp=sharing
Thank you for all you do here
my blog | my forum

akderebur
ultra-veteran
ultra-veteran
Posts: 621
Joined: Fri Jul 08, 2011 10:36 am
Has thanked: 65 times
Been thanked: 777 times

Re: UniViewer - Multiple Games Tool

Post by akderebur » Sat Sep 26, 2020 9:26 pm

Tosyk wrote:
Sat Sep 26, 2020 6:55 pm
any way to fix support for Dawn of Titans?
It works fine for me. That nex file you uploaded isn't a nex model. It is a bof file. I don't know how it got that extension. Anyway rename its extension to bof. Then you can load it with UniViewer and export it as nex. Finally use the nex script for loading it in Noesis.

User avatar
Tosyk
double-veteran
double-veteran
Posts: 953
Joined: Thu Oct 22, 2009 10:24 am
Location: Russia, Siberia
Has thanked: 227 times
Been thanked: 123 times
Contact:

Re: UniViewer - Multiple Games Tool

Post by Tosyk » Sat Sep 26, 2020 10:49 pm

thanks for reply! so you tell me that UniViewer will only open bof? why there's bof unpacker then? do I have to use it?
whatever I do it gives me Error loading model

edit: I'm sure is it me. because I've tried several game version and can't load models from any of it. can you explain how to do it?

edit2: the issue was because I had both DLL and ZIP files of same plugin in Plugin directory. when I kept only DLL the models have started to working

edit3: textures doesn't convert properly with latest build of android (v1.39.1). I've checked DOT versions (android). somewhere between 1.3.4 and 1.3.0 devs did something with texture compression. so texture from version 1.3.2 should be convertible. I don't know the exact version but only a date for the build: 2019 july 18. keep in mind it was a year ago, many models could be added since then.
Thank you for all you do here
my blog | my forum

Post Reply