Post questions about game models here, or help out others!
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237616546
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by 237616546 » Mon Nov 12, 2018 2:43 am
http://stzb.163.com/
I can extract the model, but I can't extract the texture.
Later I saw this script.
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get SIZE asize
get NAME basename
string NAME + .ktx
math SIZE - 0x80
filexor "\x7A\x7B\x7C\x7D\x7E\x7F\x80\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x92\x93\x94\x95\x96\x97\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F\xA0\xA1\xA2\xA3\xA4\xA5\xA6\xA7\xA8\xA9\xAA\xAB\xAC\xAD\xAE\xAF\xB0\xB1\xB2\xB3\xB4\xB5\xB6\xB7\xB8\xB9\xBA\xBB\xBC\xBD\xBE\xBF\xC0\xC1\xC2\xC3\xC4\xC5\xC6\xC7\xC8\xC9\xCA\xCB\xCC\xCD\xCE\xCF\xD0\xD1\xD2\xD3\xD4\xD5\xD6\xD7\xD8\xD9\xDA\xDB\xDC\xDD\xDE\xDF\xE0\xE1\xE2\xE3\xE4\xE5\xE6\xE7\xE8\xE9\xEA\xEB\xEC\xED\xEE\xEF\xF0\xF1\xF2\xF3\xF4\xF5\xF6\xF7\xF8\xF9"
log NAME 0x0 0x80
append
filexor ""
log NAME 0x80 SIZE
Thank you, @Acewell
However, I can not open this texture.
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lxxxk
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by lxxxk » Tue Nov 13, 2018 3:00 am
please help me
https://n.163.com/ Netease Games DAT model to fbx or obj
Scripthttps://zenhax.com/viewtopic.php?f=9&t=7235&hilit=against+cold
DAT
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akderebur
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by akderebur » Tue Nov 13, 2018 7:30 pm
@237616546 That script is for decrypting Rebellious Million Arthur files. Other Netease games are usually not encrypted like that. If you find a file with the "KTX" header, try opening it directly with Mali Texture Compression Tool or PVRTexTool.
@lxxxk I have seen your comment in my thread. This is a different format than what is supported by my tool. Probably a different engine by Netease.
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xtiger
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by xtiger » Wed Nov 14, 2018 11:11 am
Thank you. I try to use these two tools to open and read KTX files, but I can't read them. I don't know whether the extracted format is wrong or the read tool is wrong. Can you download the game and try to extract the texture and extract the correct PNG?
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akderebur
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by akderebur » Wed Nov 14, 2018 11:29 am
I don't want to download the whole game. I can take a look if you post 1 - 2 KTX samples.
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xtiger
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by xtiger » Wed Nov 14, 2018 11:48 am
Last edited by
xtiger on Wed Nov 14, 2018 12:03 pm, edited 2 times in total.
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xtiger
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by xtiger » Wed Nov 14, 2018 12:01 pm
lxxxk wrote:please help me
https://n.163.com/ Netease Games DAT model to fbx or obj
Scripthttps://zenhax.com/viewtopic.php?f=9&t=7235&hilit=against+cold
DAT
Sorry, neither do I.
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akderebur
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by akderebur » Wed Nov 14, 2018 12:29 pm
Textures use ASTC compression. They can be opened with PVRTexTool using "astcenc.exe".
Interesting game. I will take a look when I have the time. Those bof files are compressed with zstd. Judging from your last sample you will get an ATC compressed DDS texture when you decompress the bof files. They can be loaded with existing tools. I am more interested in the models.
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xtiger
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by xtiger » Wed Nov 14, 2018 1:48 pm
Thank you. I prefer its model. Do you have any idea?
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akderebur
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by akderebur » Wed Nov 14, 2018 2:00 pm
xtiger wrote:Thank you. I prefer its model. Do you have any idea?
The model format doesn't look too complicated. I will make a tool for loading the models.
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xtiger
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by xtiger » Thu Nov 15, 2018 3:10 am
Sorry, I download PVRTexTool, but I can't find this "astcenc.exe". Can you download the address for me?
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xtiger
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by xtiger » Thu Nov 15, 2018 8:12 am
akderebur wrote:
Textures use ASTC compression. They can be opened with PVRTexTool using "astcenc.exe".
Interesting game. I will take a look when I have the time. Those bof files are compressed with zstd. Judging from your last sample you will get an ATC compressed DDS texture when you decompress the bof files. They can be loaded with existing tools. I am more interested in the models.
Can you send all the extracted texture to SkyDrive? Or tell me the way, please!
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xtiger
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by xtiger » Thu Nov 15, 2018 8:15 am
akderebur wrote:
Textures use ASTC compression. They can be opened with PVRTexTool using "astcenc.exe".
Interesting game. I will take a look when I have the time. Those bof files are compressed with zstd. Judging from your last sample you will get an ATC compressed DDS texture when you decompress the bof files. They can be loaded with existing tools. I am more interested in the models.
I used "astcenc.exe" of Mali Texture Compression Tool v4.3.0, but I could not extract it.
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akderebur
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by akderebur » Fri Nov 16, 2018 2:42 am
xtiger wrote:
I used "astcenc.exe" of Mali Texture Compression Tool v4.3.0, but I could not extract it.
Make sure you add "astcenc.exe" to the environment variable PATH. Then just load the KTX file with PVRTexTool.
Btw I am done with the models. I will release the tool tomorrow.
