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WRC 7 .P3D models

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shakotay2
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Re: WRC 7 .P3D models

Post by shakotay2 » Sat Nov 24, 2018 4:50 pm

Thing is, if you had told you opened the same thread on zenhax it would have spared me tons of lifetime.
That's a matter of respect, too. As simple as this.

Seems you don't know about cross-posting, do you?
"2. It wastes the time of those trying to help."

"Please don't cross-post questions on multiple forums at the same time (whether on multiple threads here, or on other forums). If you post on another forum and don't get the answer you need, please feel free to post it here after a reasonable length of time"
source: https://www.lightroomqueen.com/communit ... rossposts/

"Please avoid cross-posting your question, or mention the other site(s) with referral link(s) to avoid repetitive responses."
source: https://www.home-barista.com/news/guide ... t1223.html
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

huckleberrypie
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Re: WRC 7 .P3D models

Post by huckleberrypie » Sun Nov 25, 2018 1:17 am

shakotay2 wrote:Thing is, if you had told you opened the same thread on zenhax it would have spared me tons of lifetime.
That's a matter of respect, too. As simple as this.

Seems you don't know about cross-posting, do you?
"2. It wastes the time of those trying to help."

"Please don't cross-post questions on multiple forums at the same time (whether on multiple threads here, or on other forums). If you post on another forum and don't get the answer you need, please feel free to post it here after a reasonable length of time"
source: https://www.lightroomqueen.com/communit ... rossposts/

"Please avoid cross-posting your question, or mention the other site(s) with referral link(s) to avoid repetitive responses."
source: https://www.home-barista.com/news/guide ... t1223.html
Alright mate, I understand. Again I didn't mean to, it's just that I needed all the help in this one; I really did not intend to disrespect or talk smack at you or anyone else involved, so I really am sorry.

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shakotay2
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Re: WRC 7 .P3D models

Post by shakotay2 » Sun Nov 25, 2018 9:13 am

I'll keep an eye on that thread: https://zenhax.com/viewtopic.php?f=5&t=8872
If there's no progress within one month maybe I'll give it another try next year.

btw: most submesh positions of the Yaris in the zip I uploaded are correct without using a skeleton
but guess I'd need to apply some rotations (for the wipers for example)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

huckleberrypie
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Re: WRC 7 .P3D models

Post by huckleberrypie » Sun Nov 25, 2018 11:57 am

shakotay2 wrote:I'll keep an eye on that thread: https://zenhax.com/viewtopic.php?f=5&t=8872
If there's no progress within one month maybe I'll give it another try next year.

btw: most submesh positions of the Yaris in the zip I uploaded are correct without using a skeleton
but guess I'd need to apply some rotations (for the wipers for example)
So I noticed. The latest OBJ dump you sent to me had some of the meshes merged, but oh well...

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shakotay2
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Re: WRC 7 .P3D models

Post by shakotay2 » Sun Nov 25, 2018 12:24 pm

huckleberrypie wrote:The latest OBJ dump you sent to me had some of the meshes merged, but oh well...
shakotay2 wrote:From mesh number 58 to 70 everything is labeled Wing_L_58, that's probably wrong so rename them, please.
Also some meshes remain clumped in the middle.
You need to rename a dozens of meshnames in the obj file.
(g submeshname_x in face indices section)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

huckleberrypie
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Re: WRC 7 .P3D models

Post by huckleberrypie » Mon Nov 26, 2018 6:21 am

shakotay2 wrote:
huckleberrypie wrote:The latest OBJ dump you sent to me had some of the meshes merged, but oh well...
shakotay2 wrote:From mesh number 58 to 70 everything is labeled Wing_L_58, that's probably wrong so rename them, please.
Also some meshes remain clumped in the middle.
You need to rename a dozens of meshnames in the obj file.
(g submeshname_x in face indices section)
Alright, noted.

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