Fallout 76 .nif

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silverm9
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Fallout 76 .nif

Post by silverm9 » Sat Nov 03, 2018 6:55 pm

Fallout out 76 .nif files dont work with the current noesis script (some only import the armature, some give a 'list index out of range')
here have a sample: https://drive.google.com/open?id=12g05a ... nV7mpuUFV0

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shakotay2
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Re: Fallout 76 .nif

Post by shakotay2 » Sat Nov 03, 2018 9:10 pm

yeah, what a monster of a script! :D You'll have to wait 'til someone patches it for FO 76.
Meanwhile u could try out hex2obj (view links in my sig):
pipboy2000.png
(one submesh only)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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shakotay2
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Re: Fallout 76 .nif

Post by shakotay2 » Mon Nov 05, 2018 2:22 pm

"part 2"
pipboy2000_part2.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

danielkarloskar1
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Re: Fallout 76 .nif

Post by danielkarloskar1 » Thu Nov 22, 2018 3:21 pm

BIG thanks for sharing this, and info.
Its a big if, but, can you find the land lods/meshes, and technicly, import them into fo4?

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