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Move bind to controller weapons in kh2 model viewer!

Post questions about game models here, or help out others!
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okeoii
ultra-n00b
Posts: 1
Joined: Sat Oct 27, 2018 10:44 am

Move bind to controller weapons in kh2 model viewer!

Post by okeoii » Sat Oct 27, 2018 10:46 am

Hey does anyone know how to fix some of the bind to controller weapon mdlx? Like rikus is backwards.
giới thiệu dịch vụ giúp việc nhà giá rẻ, công ty chuyển nhà quận 12

cyberq3000
ultra-n00b
Posts: 1
Joined: Fri Feb 10, 2017 1:09 am

Re: Move bind to controller weapons in kh2 model viewer!

Post by cyberq3000 » Tue Dec 11, 2018 4:58 am

You have to edit the BindPresent.xml file located in the same folder the model viewer is located. Rikus right hand joint should be 163. I think i had to add Riku in the notes. Your going to have to do the same for other characters that don't have the weapon with the model.


An example would be this.

<item>
<display-name>Riku</display-name>
<body-mdlx>P_EH000.mdlx</body-mdlx>
<body-mset>P_EH000.mset</body-mset>
<right-hand-mdlx>W_EH000.mdlx</right-hand-mdlx>
<right-hand-mset>W_EH000.mset</right-hand-mset>
<right-hand-joint>163</right-hand-joint>
</item>


After you save the file and reopen the modelviewer, Riku should be under one of the presets where you Bind Controller.

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