Shenmue Noesis Plugin

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Shenmue Noesis Plugin

Post by PsowKion » Wed Oct 10, 2018 7:44 am

Noesis and Blender plugins for Shenmue that I worked on. Works okay for most static meshes, including characters, items and maps. Some of the files contain a weird quad format which cause some of the geometry to have a kind of shattered look where every other triangle is standing up that I never addressed. But issues aside it should generally work, and open source.

Github Link:


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Re: Shenmue Noesis Plugin

Post by segabit » Tue Oct 23, 2018 12:21 am

I'm sorry you haven't gotten more attention for this, but I'm very excited. Thank you so much for doing this, going the extra mile as to redo the work as both a Noesis and a Blender plugin.

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Re: Shenmue Noesis Plugin

Post by shakotay2 » Tue Oct 23, 2018 9:14 pm

well, I've checked three mt5 files using
Noesis Shenmue Model Import Addon
Copyright Benjamin Collins 2016,2018
(from the op's github link)

but I don't see any improvements compared to the obj files generated by yazgoo's basic mt5 disasembler:
viewtopic.php?f=16&t=4593&p=143620&hili ... ue#p143620
viewtopic.php?f=16&t=4593&p=145257&hili ... 7s#p145257
since it seems to use correct object positions.

(didn't check Hellwig's converter mentioned there so far, which was said to be even more accurate)

With iwa_f.mt5 the Kion scripts fails, this is the required correction:
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
"You quoted the whole thing, what a mess."

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