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Shadow of The Colossus PS2 Models: UVs

Post questions about game models here, or help out others!
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shakotay2
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Re: Shadow of The Colossus PS2 Models: UVs

Post by shakotay2 » Sun Oct 21, 2018 9:31 am

from the JimmyNeutron thread I got the idea to get more vertices for the bird:
bird_a-autoFIs.png
(autocreated face indices are not nice, though)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Shadow of The Colossus PS2 Models: UVs

Post by Snapdragons » Thu Oct 25, 2018 5:10 am

shakotay2 wrote:from the JimmyNeutron thread I got the idea to get more vertices for the bird:
bird_a-autoFIs.png
(autocreated face indices are not nice, though)
Is there any way to apply textures to it? That looks like one of the eagles

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shakotay2
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Re: Shadow of The Colossus PS2 Models: UVs

Post by shakotay2 » Thu Oct 25, 2018 10:21 pm

Snapdragons wrote:Is there any way to apply textures to it? That looks like one of the eagles
First step is to get a correct mesh. I need more understanding for that.

Getting better, but had to erase superfluous faces; some still being present:
bird_a-nmo.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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