Disneyland Adventures

Post questions about game models here, or help out others!
adamalexseev
ultra-n00b
Posts: 1
Joined: Wed Oct 10, 2018 1:56 pm
Has thanked: 1 time

Re: Disneyland Adventures

Post by adamalexseev » Thu Oct 11, 2018 4:41 am

Я могу дать вам свою почту если вам интересно мое предложение.
daemon1 wrote:Tool posted.

ephdisc
ultra-n00b
Posts: 1
Joined: Mon Sep 02, 2013 5:05 am
Has thanked: 1 time

Re: Disneyland Adventures

Post by ephdisc » Sat Oct 20, 2018 5:03 am

I've been looking for someway to do this since the game was release. Like others I've resorted to ninjaripper to pull out all the environments, but it's a painful and slow process. I can't say how much I appreciate the work you've done. :D :D :D

tone
beginner
Posts: 32
Joined: Sun Jul 02, 2017 8:40 pm
Has thanked: 11 times

Re: Disneyland Adventures

Post by tone » Wed Oct 31, 2018 1:09 pm

does rush: disney pixar adventure use the same format?

ninamyers
ultra-n00b
Posts: 1
Joined: Tue Jan 22, 2019 11:25 am

Re: Disneyland Adventures

Post by ninamyers » Fri Jan 25, 2019 1:26 pm

who can help me fix this problem??

the tool from daemon works well but on objects only. the character import is bugged

if nobody has any solutions, someone would have a .blend backup with all characters for me ?

ps: same on 3dsmax
version : blender 2.79b & 2.8
Game : last version pc => steam
ariel.png
You do not have the required permissions to view the files attached to this post.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1764
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 38 times
Been thanked: 1211 times

Re: Disneyland Adventures

Post by daemon1 » Fri Jan 25, 2019 4:58 pm

all models were exporting fine on my end
including ariel and tigra as you can see on the pictures
i can't help without more information about what are you doing or files you're using

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 1764
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 38 times
Been thanked: 1211 times

Re: Disneyland Adventures

Post by daemon1 » Sun Jan 27, 2019 6:56 pm

New version that will fix OBJ files.
I still recommend to use ascii.
You do not have the required permissions to view the files attached to this post.

Post Reply