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Tales of Vesperia (PS3) .DAT model file

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andree
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Tales of Vesperia (PS3) .DAT model file

Post by andree » Sat Sep 22, 2018 9:59 pm

I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones, but seeing as delguoqing might not be active any more and not releasing any more models anymore, I could hope someone (or delguoqing if he/she comes back) has managed to get these files converted.

File: https://www105.zippyshare.com/v/PTm54CYd/file.html

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Fri Oct 05, 2018 2:28 pm

Bump

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shakotay2
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Re: Tales of Vesperia (PS3) .DAT model file

Post by shakotay2 » Fri Oct 05, 2018 3:03 pm

andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Fri Oct 12, 2018 12:14 am

shakotay2 wrote:
andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Any more infos about his results? (I really hate to redo things that other users did already.)
I know that he managed to convert the models for Nier Automata, but seeing as his latest visit is at Oct 10, 2018 in his xentax account, he might be coming back soon.

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Thu Oct 25, 2018 11:34 pm

Bump again.

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delguoqing
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Re: Tales of Vesperia (PS3) .DAT model file

Post by delguoqing » Tue Oct 30, 2018 7:43 am

I've had some progress on XBox360 version only.
At a time, I looked at PS3 version to see if I can add support for PS3 version, but without luck.
The format changed A LOT: the basic structure changed not that much, but there're tiny changes here and there, extra fields, fields with different size, etc.
I didn't bother to explore any deeper.

plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Fri Jan 11, 2019 12:39 am

delguoqing wrote: plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.
Bought the game on steam yet?

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Sat Jan 19, 2019 2:41 am

bump

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Sat Feb 02, 2019 9:53 pm

Another Bump

Szkaradek123
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Re: Tales of Vesperia (PS3) .DAT model file

Post by Szkaradek123 » Sun Feb 03, 2019 12:48 pm

For PC version characters:

Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones

Format of models is complex .
Not all models have full skeleton.

Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi

Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import



It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.

http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z

Check:
- it must NO SPACES in files and folders names
Last edited by Szkaradek123 on Wed Feb 06, 2019 10:57 am, edited 1 time in total.

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Re: Tales of Vesperia (PS3) .DAT model file

Post by lionheartuk » Tue Feb 05, 2019 12:05 pm

Szkaradek123 wrote:For PC version.

Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones

Format of models is complex .
Not all models have full skeleton.

Use as usually for Blender version 2.49.
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.

http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z

Check:
- it must NO SPACES in files and folders names
I haven't had a chance to look into the games files just yet, but does this script work on the static mesh models?
For example environment objects
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Re: Tales of Vesperia (PS3) .DAT model file

Post by blacknight411 » Wed Feb 06, 2019 7:41 am

In blender do I need python to work it or not.

andree
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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Mon Mar 04, 2019 2:35 pm

@delguoqing
The DLC files are different from the ones in .svo files, can you convert this?
https://www61.zippyshare.com/v/TVOFn1NI/file.html
Also, I noticed you were trying to convert animation files for the XBOX360 version of the game, can you try that again in the PC version?

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Mon Mar 11, 2019 2:33 pm

Bump

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Re: Tales of Vesperia (PS3) .DAT model file

Post by andree » Thu Mar 21, 2019 2:50 pm

another bump.

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