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Tales of Vesperia (PS3) .DAT model file
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Tales of Vesperia (PS3) .DAT model file
I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones, but seeing as delguoqing might not be active any more and not releasing any more models anymore, I could hope someone (or delguoqing if he/she comes back) has managed to get these files converted.
File: https://www105.zippyshare.com/v/PTm54CYd/file.html
File: https://www105.zippyshare.com/v/PTm54CYd/file.html
- shakotay2
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Re: Tales of Vesperia (PS3) .DAT model file
Any more infos about his results? (I really hate to redo things that other users did already.)andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
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Re: Tales of Vesperia (PS3) .DAT model file
I know that he managed to convert the models for Nier Automata, but seeing as his latest visit is at Oct 10, 2018 in his xentax account, he might be coming back soon.shakotay2 wrote:Any more infos about his results? (I really hate to redo things that other users did already.)andree wrote:I've heard there was delguoqing the only user in VG Resource who could convert .DAT models into readable .OBJ files and managed to find the bones,
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Re: Tales of Vesperia (PS3) .DAT model file
I've had some progress on XBox360 version only.
At a time, I looked at PS3 version to see if I can add support for PS3 version, but without luck.
The format changed A LOT: the basic structure changed not that much, but there're tiny changes here and there, extra fields, fields with different size, etc.
I didn't bother to explore any deeper.
plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.
At a time, I looked at PS3 version to see if I can add support for PS3 version, but without luck.
The format changed A LOT: the basic structure changed not that much, but there're tiny changes here and there, extra fields, fields with different size, etc.
I didn't bother to explore any deeper.
plus, the Definitive Edition is going to be released.
Maybe we'd wait until then.
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Re: Tales of Vesperia (PS3) .DAT model file
For PC version characters:
Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones
Format of models is complex .
Not all models have full skeleton.
Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi
Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.
http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z
Check:
- it must NO SPACES in files and folders names
Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones
Format of models is complex .
Not all models have full skeleton.
Use as usually for Blender version 2.49.
You need:
http://download.blender.org/release/Ble ... indows.exe
and
https://www.python.org/ftp/python/2.6.6 ... -2.6.6.msi
Unpack archive, doubleclick on file "Blender249.blend" , press alt+p in Blender Text Window and import
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.
http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z
Check:
- it must NO SPACES in files and folders names
Last edited by Szkaradek123 on Wed Feb 06, 2019 10:57 am, edited 1 time in total.
- lionheartuk
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Re: Tales of Vesperia (PS3) .DAT model file
I haven't had a chance to look into the games files just yet, but does this script work on the static mesh models?Szkaradek123 wrote:For PC version.
Here is a blend file to:
-extract svo archive ==>dat files
-decompres dat ==> dec files
-import dec : autotexturing+weights+bones
Format of models is complex .
Not all models have full skeleton.
Use as usually for Blender version 2.49.
It is only a hobby project.
I used Noesis written by Rich Whitehouse to convert DX10 to png.
http://www.mediafire.com/file/vybdv8vwh ... 2-03%5D.7z
Check:
- it must NO SPACES in files and folders names
For example environment objects
"Lemons are people nice hardworking & honest people too..."
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Re: Tales of Vesperia (PS3) .DAT model file
@delguoqing
The DLC files are different from the ones in .svo files, can you convert this?
https://www61.zippyshare.com/v/TVOFn1NI/file.html
Also, I noticed you were trying to convert animation files for the XBOX360 version of the game, can you try that again in the PC version?
The DLC files are different from the ones in .svo files, can you convert this?
https://www61.zippyshare.com/v/TVOFn1NI/file.html
Also, I noticed you were trying to convert animation files for the XBOX360 version of the game, can you try that again in the PC version?