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Twelvesky2 Animation (MOTION and .rra file extension)

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Sancje
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Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Mon Sep 17, 2018 6:25 pm

I'm trying to use twelvesky2's animation files in other games. I've added samples below. How can I open and analyze them. I'm waiting for your help. Thank you.


rra extension example animation files:
http://www.mediafire.com/file/ofuc6b0jf ... +files.zip

MOTION extension example animation files:
http://www.mediafire.com/file/j3m7hsbp0 ... +files.zip

Sancje
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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Thu Sep 20, 2018 1:05 pm

+++

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Sat Sep 22, 2018 9:59 pm

Can you help me please ?

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Thu Sep 27, 2018 12:09 pm

++++

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by killercracker » Thu Sep 27, 2018 1:30 pm

Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Fri Sep 28, 2018 8:52 pm

killercracker wrote:Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
Very thanks. Unfortunately, I couldn't find the bone files. Isn't it in the motion file? Do I have the chance to insert "MOTION" extentions files if I do the bones myself?

Drawing
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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Drawing » Fri Oct 05, 2018 3:57 pm

killercracker wrote:Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
There are different files format in twelve sky 2 : .Sobject , .motion , .mobject ( didn't find .rra files O.o )

I provide you some files : http://www.mediafire.com/file/arcobmzw4 ... 2.rar/file

there is also a quickbms script in case you need it to open those files, useless since noesis can open sobject files ( looks like an archive of mesh)
https://aluigi.altervista.org/bms/twelvesky2.bms

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Sat Oct 06, 2018 6:40 pm

Drawing wrote:
killercracker wrote:Even if a script was written to import the animations, it will do you no good because you never supplied the necessary files in order to utilize them. Like what Zaramot said in the other thread, you need a skeleton so the model can be rigged. Only then will you be able to import animations.
There are different files format in twelve sky 2 : .Sobject , .motion , .mobject ( didn't find .rra files O.o )

I provide you some files : http://www.mediafire.com/file/arcobmzw4 ... 2.rar/file

there is also a quickbms script in case you need it to open those files, useless since noesis can open sobject files ( looks like an archive of mesh)
https://aluigi.altervista.org/bms/twelvesky2.bms
Thank you. I can open some sobject files with noesis but not all of them. Quickbms gives error when converting "MOTION" file :

Code: Select all

impossible to write 0xdc7cda78 bytes (total 0xdc7cda78)   Check your disk space or the script is wrong   
or

Code: Select all

Error: memory allocation problem
Which client do you use ?

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by rogger007 » Sat Oct 06, 2018 11:16 pm

Nice Post FB

Drawing
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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Drawing » Sun Oct 07, 2018 4:36 pm

Sancje wrote: Thank you. I can open some sobject files with noesis but not all of them. Quickbms gives error when converting "MOTION" file :

Code: Select all

impossible to write 0xdc7cda78 bytes (total 0xdc7cda78)   Check your disk space or the script is wrong   
or

Code: Select all

Error: memory allocation problem
Which client do you use ?
I use the client of this site http://12sky2.mayngames.com/

I think every .motion file is an animation, we don't need to unpack them, by the way i tried the script on them and I got the same error.

Where did you find .rra extension?

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Re: Twelvesky2 Animation (MOTION and .rra file extension)

Post by Sancje » Sun Oct 07, 2018 9:28 pm

Drawing wrote:
Sancje wrote: Thank you. I can open some sobject files with noesis but not all of them. Quickbms gives error when converting "MOTION" file :

Code: Select all

impossible to write 0xdc7cda78 bytes (total 0xdc7cda78)   Check your disk space or the script is wrong   
or

Code: Select all

Error: memory allocation problem
Which client do you use ?
I use the client of this site http://12sky2.mayngames.com/

I think every .motion file is an animation, we don't need to unpack them, by the way i tried the script on them and I got the same error.

Where did you find .rra extension?
When I first installed the game, I noticed that the *.rra extension files were converted to *.MOTION extention files. (I looked at the MOTION file folders in C: \ Mayn Games before the game was installed.)

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