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ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

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cyber212
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ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by cyber212 » Mon Sep 10, 2018 12:38 pm

how extract the ".pack" files? hlp [roll]

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by Gh0stBlade » Mon Sep 10, 2018 5:18 pm

cyber212 wrote:how extract the ".pack" files? hlp [roll]

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Upload file samples.
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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by episoder » Mon Sep 10, 2018 10:39 pm

looks complicated. it's not packed but 'encoded' or 'encrypted'. this archive seems to contain only shader files and lots of text in it.

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by chrrox » Mon Sep 10, 2018 11:10 pm

this url is compressed at the end of the file for some reason.
https://www.gamedev.net/forums/topic/60 ... eam-issue/

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by episoder » Mon Sep 10, 2018 11:27 pm

chrrox wrote:this url is compressed at the end of the file for some reason.
https://www.gamedev.net/forums/topic/60 ... eam-issue/
that 'some reason' is developing the port. i know how bad the rendering code runs on emulators or the ps2 emulator out there. i'm sure they had to optimize a good portion of the game to run nicely on x86 and current rendering tech.

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by Gh0stBlade » Tue Sep 11, 2018 12:18 am

Yeah it's a weird format. Can we have more samples?
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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by cyber212 » Tue Sep 11, 2018 3:16 pm

Gh0stBlade wrote:Yeah it's a weird format. Can we have more samples?
https://mega.nz/#F!epVUyICZ!WsaKTGHsGjPqrxDFqSkF-g

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by episoder » Tue Sep 11, 2018 5:02 pm

same format. and looking at the steam demo data the models and textures might be in the atlas or zoe2 .dat files. still downloading. will mess with it later.

well now. demo been played. ran pretty nice on my craptop. barely any cpu utilisation. had to play in 720p tho. my gpu got no fillrate with bs vram. :D

about the data: i'm certain the meshes and animation data are 'reused' from the original game data. the container is identical to the ps2 version, just the offsets are switched to little endian. good luck figuring the data out. probably ps2 format data.

edit: done the atlas file texture dumper. you can find it in your zenhax thread.

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by shakotay2 » Tue Sep 18, 2018 10:26 am

model, using hex2obj (view links in my sig):
0000001b-mdl.jpg
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by shakotay2 » Tue Sep 18, 2018 10:41 am

bigger one:
00000011-mdl.jpg
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by shakotay2 » Tue Sep 18, 2018 10:47 am

character model:
00000031-mdl.jpg
(models from 010.pack of the demo version)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by Sephiroth89 » Tue Sep 18, 2018 8:03 pm

hey, im interested to extract 3d models from this game, can someone tell me all the steps? ( or link guidelines wuould be ok too) beacuse im feel confused

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by shakotay2 » Tue Sep 18, 2018 8:34 pm

unpack *.pack files using zoe2_cygames.bms with quickbms.exe (author: aluigi).
Extract meshes from *.mdl file using hex2obj for example (view links in my sig).

Ship mdl from 010.pack:
ZoE-0000001b.zip
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Last edited by shakotay2 on Sun Dec 09, 2018 10:25 am, edited 1 time in total.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS ".pack" file

Post by Sephiroth89 » Tue Sep 18, 2018 9:14 pm

shakotay2 wrote:unpack *.pack files using zoe2_cygames.bms with quickbms.exe (author: aluigi).
Extract meshes from *.mdl file using hex2obj for example (view links in my sig).
ok i unpacked some mdl files, now i try with hex2obj, hope to understand what to do
tnx for the advice :keke:

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