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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post questions about game models here, or help out others!
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taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Fri Jun 21, 2019 12:20 pm

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the textures after checking all the files.
The car_df textures have size 1.3 mbs each , car_df_nm textures have size 185kbs each. They only needed textures I'm unable to find are the glows textures.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Fri Jun 21, 2019 2:10 pm

taruncreation wrote:
Fri Jun 21, 2019 12:20 pm
Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
That's not what I'm talking about. :wink:
taruncreation wrote:
Fri Jun 21, 2019 12:20 pm
I was thinking about a way to convert all .pvr files together to some other format like .png
That's what the batch commands do.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Fri Jun 21, 2019 4:24 pm

My bad. Sorry for that I misunderstood the post. Thanks for this :)
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Dekill93 » Thu Jun 27, 2019 11:31 am

Can anyone help me to unpack obb and edit gameoptions.json ?cz in new version all in encrypt, helm me T.T

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Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

Post by nougat2018 » Mon Jul 15, 2019 2:22 pm

Did you find a way to access the files and see textures?

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Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

Post by taruncreation » Fri Jul 19, 2019 1:31 pm

nougat2018 wrote:
Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mclarenp20 » Sat Aug 31, 2019 10:11 am

I tried to enter code into cmd, but it didn't work. How can I solve it?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by lkw019 » Tue Sep 10, 2019 9:18 am

Thanks for your help

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by lkw019 » Thu Sep 12, 2019 12:00 pm

Thank you. I've solved the problem of opening the texture here.

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Re: Asfalto 9: leyendas Jtex Jmox Convertor(A9Tool)

Post by nougat2018 » Thu Nov 28, 2019 7:17 pm

taruncreation wrote:
Fri Jul 19, 2019 1:31 pm
nougat2018 wrote:
Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
And now you can differentiate which are the models and textures?

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