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Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post questions about game models here, or help out others!
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taruncreation
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Fri Jun 21, 2019 12:20 pm

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
I was thinking about a way to convert all .pvr files together to some other format like .png but it's fine I got the textures after checking all the files.
The car_df textures have size 1.3 mbs each , car_df_nm textures have size 185kbs each. They only needed textures I'm unable to find are the glows textures.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Bigchillghost » Fri Jun 21, 2019 2:10 pm

taruncreation wrote:
Fri Jun 21, 2019 12:20 pm
Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it.
That's not what I'm talking about. :wink:
taruncreation wrote:
Fri Jun 21, 2019 12:20 pm
I was thinking about a way to convert all .pvr files together to some other format like .png
That's what the batch commands do.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Fri Jun 21, 2019 4:24 pm

My bad. Sorry for that I misunderstood the post. Thanks for this :)
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by Dekill93 » Thu Jun 27, 2019 11:31 am

Can anyone help me to unpack obb and edit gameoptions.json ?cz in new version all in encrypt, helm me T.T

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Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

Post by nougat2018 » Mon Jul 15, 2019 2:22 pm

Did you find a way to access the files and see textures?

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Re: Asfalto 9: leyendas Jtex | Jmox Convertor(A9Tool)

Post by taruncreation » Fri Jul 19, 2019 1:31 pm

nougat2018 wrote:
Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by mclarenp20 » Sat Aug 31, 2019 10:11 am

I tried to enter code into cmd, but it didn't work. How can I solve it?
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by lkw019 » Tue Sep 10, 2019 9:18 am

Thanks for your help

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by lkw019 » Thu Sep 12, 2019 12:00 pm

Thank you. I've solved the problem of opening the texture here.

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Re: Asfalto 9: leyendas Jtex Jmox Convertor(A9Tool)

Post by nougat2018 » Thu Nov 28, 2019 7:17 pm

taruncreation wrote:
Fri Jul 19, 2019 1:31 pm
nougat2018 wrote:
Mon Jul 15, 2019 2:22 pm
Did you find a way to access the files and see textures?
Yes , we will have to manually check all the files after extraction but it will be a bit easier to find the ones we need if we arrange the files by Size...main car textures are of 1.33mbs.
And now you can differentiate which are the models and textures?

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Mon Dec 09, 2019 4:07 pm

And now you can differentiate which are the models and textures?
Yep. As said above , the car meshes have a prefix "car_" so you can separate them from rest of the files and the textures have .jtex format.
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by ErnestHysa » Sun Dec 22, 2019 1:22 pm

oldman wrote:
Wed Jun 19, 2019 9:57 pm
It's a simple way ... test with Game v1.6.2a

Download the A9 Tool, the SQN.db and the Zip64Unpacker_A9_1.6.2.zip

Unzip the Zip64Unpacker_A9_1.6.2.zip, you will get Zip64Unpacker_A9_1.6.2.bms

Use the program Quickbms with the Zip64Unpacker_A9_1.6.2.bms and the big OBB.

You get many files, including car_39xxxxxxxx.json.jmodel

Make a new folder, put in the folder all files for the A9Tool and the SQN.db and the many car_39xxxxxxxx.json.jmodel

Create a9.bat with the editor
content
FOR %%a IN (*.jmodel) DO A9Tool.exe %%a
Put the bat in the folder with the A9Tool etc.
Start this Bat and have a lot of fun with the FBX files :-D

Same way with the 39xxxxxxxxxxxxx.tga.jtex

To watch for the * .pvr files use the PVRTEXTOOL
i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Wed Dec 25, 2019 5:16 am

i am new to all of these but where do I find the sqn.db? i have all the other requirements and thats the only thing missing now
Here on this post viewtopic.php?p=151959#p151959
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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by vivaan6s9 » Sat Dec 28, 2019 8:32 pm

Bigchillghost wrote:
Wed Jun 19, 2019 8:17 am
It would be rediculous for a game to change the engine halfway. It still uses the same engine, just without meaningful asset names.
Use this BMS script to unpack the obb arc with extension filtering.


Zip64Unpacker_A9_1.6.2.zip


Also the mesh format is a bit different. So remember to update your tool to v1.4.4.
where can i get the latest version?

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Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Post by taruncreation » Sun Dec 29, 2019 6:20 am

where can i get the latest version?
Haven't you checked the first post??
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