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XnaLara maxscript - bone rotations support

Post questions about game models here, or help out others!
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Tosyk
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XnaLara maxscript - bone rotations support

Post by Tosyk » Mon Aug 20, 2018 8:28 am

Script doesn't work for any of the models made by daemon's tools because his ASCII has bone rotations, which is cool btw. And there's a lot of models.
Is anyone able to add to this script support for bone rotations and more than 1 uv channel?

Here's a sample model of jensen from DXMD: https://drive.google.com/file/d/16djtOe ... sp=sharing

the latest version of the script I have is attached
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