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Star Ocean Anamnesis Tools

Post questions about game models here, or help out others!
pepitomama
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Re: Star Ocean Anamnesis Tools

Post by pepitomama » Mon Feb 25, 2019 6:38 pm

akderebur wrote:
Sun Feb 24, 2019 9:53 pm
pepitomama wrote:
Sun Feb 24, 2019 9:01 pm
I can't decompress/unpack
I am assuming you are using the files from the global/english version of the game. Only the JP version of the game works atm. Global version files are using a new encryption method.
It Works :] Thank you again! Not for all files but almost, I just wanted it in order to make a study of 3d models and setup in mobile games

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Re: Star Ocean Anamnesis Tools

Post by einherjar007 » Wed Feb 27, 2019 1:19 am

I have not noticed SOA recently, but akderebur's wonderful tool does not yet support multi animation.
we need to manually import it with the script created by dian333 until akderebur updates the tool.
I mentioned earlier that we will use variable strings to save time of replacement.

Since the import mechanism does not change at all, there is no improvement.
I do not have any knowledge of the script. It just makes it easier to use.

----

I have found a problem about weights.
In the silmeria of cc0002_b01a.asf there seems to be no face weight. There is no problem with the body.
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MarioSonicU
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Re: Star Ocean Anamnesis Tools

Post by MarioSonicU » Wed Feb 27, 2019 3:37 am

einherjar007 wrote:
Wed Feb 27, 2019 1:19 am
I have not noticed SOA recently, but akderebur's wonderful tool does not yet support multi animation.
we need to manually import it with the script created by dian333 until akderebur updates the tool.
I mentioned earlier that we will use variable strings to save time of replacement.

Since the import mechanism does not change at all, there is no improvement.
I do not have any knowledge of the script. It just makes it easier to use.

----

I have found a problem about weights.
In the silmeria of cc0002_b01a.asf there seems to be no face weight. There is no problem with the body.
I think any questions relating to animation might be answed by dian333. Though he hasn't been seen since valentine's day.

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Re: Star Ocean Anamnesis Tools

Post by akderebur » Wed Feb 27, 2019 8:25 am

Multi animation wouldn't take too much time to implement, but I am lazy to change the GUI for it and add an option to select which animation to export. I will do an update some time.
einherjar007 wrote:
Wed Feb 27, 2019 1:19 am
cc0002_b01a.asf there seems to be no face weight
Rarely some of the meshes don't have weights. I have seen this with eyes, but don't remember if I have seen face meshes too. Still send me that file and I will take a quick look to be sure it isn't a bug.

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Re: Star Ocean Anamnesis Tools

Post by andthen619 » Sun Mar 03, 2019 3:52 pm

@akderebur is it possible to make texture extractor and injector tool for bullet girls?

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Re: Star Ocean Anamnesis Tools

Post by akderebur » Sun Mar 03, 2019 4:29 pm

andthen619 wrote:
Sun Mar 03, 2019 3:52 pm
is it possible to make texture extractor and injector tool for bullet girls?
Maybe extractor, but I can't bother with a repacker. I don't think I have the files of that game anymore. If you can post 2-3 aif/asf files, I can take a look.

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Re: Star Ocean Anamnesis Tools

Post by fdtggf » Sun Mar 03, 2019 6:08 pm

akderebur wrote:
Sun Mar 03, 2019 4:29 pm
andthen619 wrote:
Sun Mar 03, 2019 3:52 pm
is it possible to make texture extractor and injector tool for bullet girls?
Maybe extractor, but I can't bother with a repacker. I don't think I have the files of that game anymore. If you can post 2-3 aif/asf files, I can take a look.
I have some sample ,akderebur can you try this?
https://mega.nz/#!RZgl0CxQ!RswbVDyF-rP ... utqSyLZ57Q

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Re: Star Ocean Anamnesis Tools

Post by akderebur » Sun Mar 03, 2019 8:01 pm

fdtggf wrote:
Sun Mar 03, 2019 6:08 pm
I have some sample ,akderebur can you try this?
I can get the image data out, but I don't know the pixel format used. They seem to be 4/8bpp images. Might be one of the pixel formats supported by GXT.

I will attach the raw pixel data (compressed) of a texture, in case someone wants to take a look. It should be a 512x512 jeans texture when loaded properly.
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Re: Star Ocean Anamnesis Tools

Post by Acewell » Mon Mar 04, 2019 4:24 am

akderebur wrote:
Sun Mar 03, 2019 8:01 pm
I will attach the raw pixel data (compressed) of a texture, in case someone wants to take a look.
that sample is morton swizzled dxt3 :D
fdtggf wrote:
Sun Mar 03, 2019 6:08 pm
I have some sample ,akderebur can you try this?
https://mega.nz/#!RZgl0CxQ!RswbVDyF-rPU ... utqSyLZ57Q
what game and platform are these samples from? :)

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Re: Star Ocean Anamnesis Tools

Post by fdtggf » Mon Mar 04, 2019 4:55 am

Acewell wrote:
Mon Mar 04, 2019 4:24 am
akderebur wrote:
Sun Mar 03, 2019 8:01 pm
I will attach the raw pixel data (compressed) of a texture, in case someone wants to take a look.
that sample is morton swizzled dxt3 :D
fdtggf wrote:
Sun Mar 03, 2019 6:08 pm
I have some sample ,akderebur can you try this?
https://mega.nz/#!RZgl0CxQ!RswbVDyF-rPU ... utqSyLZ57Q
what game and platform are these samples from? :)
Bullet Girls Phantasia ps vita version

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Acewell
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Re: Star Ocean Anamnesis Tools

Post by Acewell » Mon Mar 04, 2019 5:28 am

fdtggf wrote:
Mon Mar 04, 2019 4:55 am
Bullet Girls Phantasia ps vita version
thanks, here is Noesis python script to open your aif samples. :D
tex_BulletGirlsPhantasia_PSVita_aif.zip
supports morton swizzled dxt1, dxt3, dxt5
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Re: Star Ocean Anamnesis Tools

Post by fdtggf » Mon Mar 04, 2019 6:31 am

Acewell wrote:
Mon Mar 04, 2019 5:28 am
fdtggf wrote:
Mon Mar 04, 2019 4:55 am
Bullet Girls Phantasia ps vita version
thanks, here is Noesis python script to open your aif samples. :D
tex_BulletGirlsPhantasia_PSVita_aif.zip
supports morton swizzled dxt1, dxt3, dxt5
thank's your help Acewell :D

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Re: Star Ocean Anamnesis Tools

Post by slideblue » Wed Mar 27, 2019 8:39 am

Hi,akderebur.
Im working on ripping SO2 Rena blue sphere models.(updated on JP ver. this March)
I tried to export "cp0202_b06a.asf", but the models have UV damage.
Also i tried to export with updated tools, but still does not work.
Does "cp0202_b06a.asf" work correctly? or do i still miss something?

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Re: Star Ocean Anamnesis Tools

Post by akderebur » Wed Mar 27, 2019 10:50 am

slideblue wrote:
Wed Mar 27, 2019 8:39 am
I tried to export "cp0202_b06a.asf", but the models have UV damage.
PM me the file. I will take a look when I have the time.

Edit : Checked the model and everything is fine. You have to use the secondary uv sets for some meshes.

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Re: Star Ocean Anamnesis Tools

Post by andthen619 » Wed Mar 27, 2019 6:30 pm

Acewell wrote:
Mon Mar 04, 2019 5:28 am
fdtggf wrote:
Mon Mar 04, 2019 4:55 am
Bullet Girls Phantasia ps vita version
thanks, here is Noesis python script to open your aif samples. :D
tex_BulletGirlsPhantasia_PSVita_aif.zip
supports morton swizzled dxt1, dxt3, dxt5
Thank you! I was able to extract the textures from bullet girls with this script. Is there a way to inject my modified textures back in?

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