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Ghost Recon Wildlands

Post questions about game models here, or help out others!
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Faithfullfaun
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Re: Ghost Recon Wildlands

Post by Faithfullfaun » Sat Jan 12, 2019 5:43 pm

Will the tool in the near future support props?

And is Steep and For Honor on you're list by any chance for upcoming tool? :)

Edit*

I found out that the tool dosen't extract all characters anymore
like back when the tool came out

There where 45857 lines that got extracted (Trial Version)

And now it's only 29477 lines that get extracted (Paid Version)

It dosen't give any sense? :?

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Re: Ghost Recon Wildlands

Post by daemon1 » Mon Jan 14, 2019 4:51 pm

1. no i don't plan props any soon

2. i dont know what is Steep
For Honor will not be supported because its not cracked and probably will never be cracked
I can make a tool for some older version of the game (when files were not yet corrupted by protection) but it was about a year ago, and only old models will be present there.

3. I never had any "trial" versions. I always used the tool with full version of the game.
I dont understand what is "45857 lines" ?
Main game has about 500 entities (including characters, weapons, vehicles, etc), not thousands of them.

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Re: Ghost Recon Wildlands

Post by Faithfullfaun » Mon Jan 14, 2019 6:36 pm

daemon1 wrote:1. no i don't plan props any soon

2. i dont know what is Steep
For Honor will not be supported because its not cracked and probably will never be cracked
I can make a tool for some older version of the game (when files were not yet corrupted by protection) but it was about a year ago, and only old models will be present there.

3. I never had any "trial" versions. I always used the tool with full version of the game.
I dont understand what is "45857 lines" ?
Main game has about 500 entities (including characters, weapons, vehicles, etc), not thousands of them.
Steep is a snowboarding game from Ubisoft and if you want i can give you the game or some of the .forge files?

Now when i tried the full version of the game now it dosen't give me files from the PVP mode
like R6S characters

Wich should be something like this at the begining

======= row 0% ======= 007F63596F6 ========
17023DA9F32 --> 26 Table R6_and_NPC_Gender_MALE
012EBFD679A --> 25 Table GR_PLAYER_INVENTORY_DEFAULT
11F43B78C52 --> 22 Table PVP_PLAYER_Comon
131AC071BE7 --> f Table PVP_R6S_Montagne_Template

Those dosen't show up now when extracting the list as they did when you released the tool

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Re: Ghost Recon Wildlands

Post by daemon1 » Mon Jan 14, 2019 6:41 pm

daemon1 wrote:On the first run, Wildlands_list.exe tool will create a list of assets in all these files. If you change INI, or game will update, you need to delete generated file assets.dat so it will be regenerated.
Have you done this when the game was updated ?

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Re: Ghost Recon Wildlands

Post by Faithfullfaun » Mon Jan 14, 2019 6:52 pm

daemon1 wrote:
daemon1 wrote:On the first run, Wildlands_list.exe tool will create a list of assets in all these files. If you change INI, or game will update, you need to delete generated file assets.dat so it will be regenerated.
Have you done this when the game was updated ?
I did it at first run after i had installed the game
And they weren't there
Am i the only person this happens for or do other people have this issue too?

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Re: Ghost Recon Wildlands

Post by daemon1 » Mon Jan 14, 2019 9:26 pm

i dont know
i dont have r6s characters in my copy of the game

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Re: Ghost Recon Wildlands

Post by Faithfullfaun » Mon Jan 14, 2019 10:08 pm

daemon1 wrote:i dont know
i dont have r6s characters in my copy of the game
Weird like i still have the old copy of the extract but it would be nice if it could find the new ones

Here are some of them that was on the old extract they still work tho

======= row 0% ======= 007F63596F6 ========
17023DA9F32 --> 26 Table R6_and_NPC_Gender_MALE
11F43B78C52 --> 22 Table PVP_PLAYER_Comon
012EBFD679A --> 25 Table GR_PLAYER_INVENTORY_DEFAULT
13FDAF0ACD5 --> f Table PVP_R6S_Rook_Template

======= row 0% ======= 007F63596F6 ========
17023DA9F32 --> 26 Table R6_and_NPC_Gender_MALE
11F43B78C52 --> 22 Table PVP_PLAYER_Comon
012EBFD679A --> 25 Table GR_PLAYER_INVENTORY_DEFAULT
13FDAF0CD59 --> f Table PVP_R6S_Thermite_Template

======= row 0% ======= 007F63596F6 ========
17023DA9F32 --> 26 Table R6_and_NPC_Gender_MALE
11F43B78C52 --> 22 Table PVP_PLAYER_Comon
012EBFD679A --> 25 Table GR_PLAYER_INVENTORY_DEFAULT
13FDAF0E032 --> f Table PVP_R6S_Pulse_Template

======= row 0% ======= 007F63596F6 ========
17023DA9F80 --> 26 Table R6_and_NPC_Gender_FEMALE
11F43B78C52 --> 22 Table PVP_PLAYER_Comon
012EBFD679A --> 25 Table GR_PLAYER_INVENTORY_DEFAULT
13FDAF16B40 --> f Table PVP_R6S_Ash_Template

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Re: Ghost Recon Wildlands

Post by ChenA » Thu Jan 24, 2019 4:18 pm

@daemon1 Could you please share the Ghost Recon Wildlands file format?Thanks.

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Re: Ghost Recon Wildlands

Post by Citrus » Thu Jul 25, 2019 2:23 pm

sorry to be annoying, but i'm having a hard time locating the model for Sam Fisher in the forge files. Can anyone point me in the right direction? Or if anyone's already extracted him?
Thanks

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Re: Ghost Recon Wildlands

Post by Naden » Thu Nov 07, 2019 12:10 pm

Is it possible to extract static meshes using this tool?

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Re: Ghost Recon Wildlands

Post by Citrus » Sun Mar 29, 2020 8:13 am

Does this tool work with Ghost Recon Breakpoint as well?
EDIT: I don't think it does. Wildlands.exe 1C4A0918BC5 > SamFisher.txt gets me chunk errors.
Unless I've done something wrong. Help would be appreciated :)

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Re: Ghost Recon Wildlands

Post by MaZTeR » Sun Mar 29, 2020 1:56 pm

Citrus wrote:
Sun Mar 29, 2020 8:13 am
Does this tool work with Ghost Recon Breakpoint as well?
EDIT: I don't think it does. Wildlands.exe 1C4A0918BC5 > SamFisher.txt gets me chunk errors.
Unless I've done something wrong. Help would be appreciated :)
There are no working tools for Breakpoint

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Re: Ghost Recon Wildlands

Post by Hrisenbon » Thu Apr 02, 2020 10:50 am

MaZTeR wrote:
Mon Aug 20, 2018 10:40 pm
Alright I get it now, but what I don't get is that getting the entity tree open requires another batch command, which should reference the main asset archive. And I have no idea how to do that. If I for example copy this line of code:

Code: Select all

Wildlands.exe DataPC.forge 040123B873C > nina.txt
...which you added above and make a new batch file, it simply adds "Reading Forge files..." to that text file instead of giving me the entity tree.

I'm guessing the final tree export to ASCII section also requires a similar command file which needs to reference the DataPC.forge file, so could you also add that command to the bunch?
I have a similar problem.
How did you solve it?

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Re: Ghost Recon Wildlands

Post by MaZTeR » Sat Apr 04, 2020 1:38 pm

I don't understand what the problem was looking back at that comment, but basically, place the names of the archives from which you want to export to the forge.ini file, like this:

.../DataPCpatch.forge
.../DataPC.forge

With the patch files always being first.

Then extract DataPC archive to receive the entity list on a text file.

Then follow the tutorial to get an entity tree and export.

If I remember correctly, you MUST place the export tools to the same folder with the original forge files or else it won't work. Or the same hard drive partition. I'm not sure but at one point when I tried exporting, it just wouldn't work no matter what until I tried exporting within the Wildlands folder.

I probably should write a simplified tutorial which includes getting the character faces right within Blender, because I seem to forget the steps to do so after taking a break for some time. And that Battlefront related tutorial doesn't work fully with this tool if you follow it step by step.

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Re: Ghost Recon Wildlands

Post by Hrisenbon » Sun Apr 05, 2020 6:06 am

MaZTeR wrote:
Sat Apr 04, 2020 1:38 pm
I don't understand what the problem was looking back at that comment, but basically, place the names of the archives from which you want to export to the forge.ini file, like this:

.../DataPCpatch.forge
.../DataPC.forge

With the patch files always being first.

Then extract DataPC archive to receive the entity list on a text file.

Then follow the tutorial to get an entity tree and export.

If I remember correctly, you MUST place the export tools to the same folder with the original forge files or else it won't work. Or the same hard drive partition. I'm not sure but at one point when I tried exporting, it just wouldn't work no matter what until I tried exporting within the Wildlands folder.

I probably should write a simplified tutorial which includes getting the character faces right within Blender, because I seem to forget the steps to do so after taking a break for some time. And that Battlefront related tutorial doesn't work fully with this tool if you follow it step by step.

I'm sorry for the lack of words...

My problem is that the exported txt shows "Reading forge files...
".
Do you remember how to fix this?

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