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AFL Evolution 2018 .wwm Maxscript

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Tosyk
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AFL Evolution 2018 .wwm Maxscript

Post by Tosyk » Mon Jul 30, 2018 10:53 am

maxscript for characters of AFL Evolution 2018

Supported:
- geometry
- uv (2 channels)
- bones
- weights

Unsupported:
- everything else

p.s.: models are separated into pieces (body, head etc). To get the full character with single skeleton you need load the models one by one — the script will use existent bones.
p.p.s: I did a full research of the WWM format and I want to thanks zaramot (a local 3ds max guru) for the guidness through the maxscript functions and also for making bones and weights working.

Download: https://drive.google.com/file/d/16ycuVQ ... sp=sharing

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RobbieDPL
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Re: AFL Evolution 2018 .wwm Maxscript

Post by RobbieDPL » Tue Jan 29, 2019 11:22 am

Does it work to export stadiums? I want to export Adelaide Oval and Sydney Showgrounds (Skoda Stadium) to FIFA.

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