Asphalt 9 .jmodel .jtex

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zimex25
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Asphalt 9 .jmodel .jtex

Post by zimex25 » Fri Jul 27, 2018 3:59 pm

Hi! Anybody can will make script for new Asphalt? [roll]
https://mega.nz/#!3k1R3BhT!WzuYx17qsVvO ... d8MVSRj0A0

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shakotay2
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Re: Asphalt 9 .jmodel .jtex

Post by shakotay2 » Fri Jul 27, 2018 8:01 pm

guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

rongctor
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Re: Asphalt 9 .jmodel .jtex

Post by rongctor » Thu Aug 02, 2018 6:38 am

zimex25 wrote:Hi! Anybody can will make script for new Asphalt? [roll]
https://mega.nz/#!3k1R3BhT!WzuYx17qsVvO ... d8MVSRj0A0
above upload files are in pack file.
can u tell me how to unzip ASphalt9 pack file?
thanks.

Gta5KoRn
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Re: Asphalt 9 .jmodel .jtex

Post by Gta5KoRn » Sat Aug 04, 2018 10:46 am

shakotay2 wrote:guess, you can get a skeleton from the .json.jmodel files but I don't see a decent point cloud at a first glance...

But generally developers don't seem to like models being dumped from a freshly released game.
who cares what developers like? :D

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