Post questions about game models here, or help out others!
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I'm working with a model that has more than one outfit mesh attached to it. I decided to use alpha maps to hide the parts of the mesh I didn't want to export. I have the alpha set to the transparency node in a Phong material. Things looked right in the viewport, but when I exported to FBX, it looked like the alpha hadn't actually applied. Any thoughts? Thanks! (I'll try and pull a few screenshots to elaborate).