Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin

Post questions about game models here, or help out others!
Post Reply
MarioSonicU
advanced
Posts: 53
Joined: Thu Jun 25, 2015 11:26 pm
Has thanked: 5 times

Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin

Post by MarioSonicU » Fri Jul 06, 2018 4:57 pm

https://mega.nz/#F!a0xmnQBK!n6una4c8vQuHIJgGDNf-iQ

I used ALuigi's bms script to extract the jwads, but how do i convert these files to useable formats?

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2612
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 642 times
Been thanked: 1338 times

Re: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin

Post by shakotay2 » Sat Jul 07, 2018 7:28 am

Using hex2obj (view link in my sig):
jd_0_c0bl.jpg
The tdin files contain texture names as you might have noticed simply viewing them in a hexeditor.
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Post Reply