Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin

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Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin

Post by MarioSonicU » Fri Jul 06, 2018 4:57 pm


I used ALuigi's bms script to extract the jwads, but how do i convert these files to useable formats?

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Re: Tao Feng: Fist of the Lotus (Xbox) .ptmf and .tdin

Post by shakotay2 » Sat Jul 07, 2018 7:28 am

Using hex2obj (view link in my sig):
The tdin files contain texture names as you might have noticed simply viewing them in a hexeditor.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
"You quoted the whole thing, what a mess."

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