[PSVita] Gintama Rumble .CAT help please!

Post questions about game models here, or help out others!
Post Reply
anime663
veteran
Posts: 102
Joined: Mon Jun 04, 2012 1:45 am
Has thanked: 19 times
Been thanked: 2 times

[PSVita] Gintama Rumble .CAT help please!

Post by anime663 » Sun Jul 01, 2018 2:53 am

I was wondering if anybody could help with these .cat files from Gintama Rumble. I've tried to look around, but I cannot seem to find anything that works on them. Thanks!

Sample: https://drive.google.com/open?id=1q4ceG ... bEFYmIGAui
You do not have the required permissions to view the files attached to this post.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2608
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 639 times
Been thanked: 1333 times

Re: [PSVita] Gintama Rumble .CAT help please!

Post by shakotay2 » Sun Jul 01, 2018 7:14 am

anime663 wrote:I've tried to look around, but I cannot seem to find anything that works on them. Thanks!
Where did you look around? Here (?):
http://zenhax.com/viewtopic.php?t=2996
(That bms script doesn't work though, so you need to ask Aluigi whether he will update it.)
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

anime663
veteran
Posts: 102
Joined: Mon Jun 04, 2012 1:45 am
Has thanked: 19 times
Been thanked: 2 times

Re: [PSVita] Gintama Rumble .CAT help please!

Post by anime663 » Mon Jul 02, 2018 8:07 am

Yeah. I've tried that, and some others but nothing works.

ventuhr
ultra-n00b
Posts: 4
Joined: Fri Jan 06, 2017 3:16 pm
Has thanked: 4 times

Re: [PSVita] Gintama Rumble .CAT help please!

Post by ventuhr » Wed Aug 08, 2018 5:59 pm

Have you tried mikulover39's .cat bmscript? It worked nicely on my end, even from PS4 version of Gintama Rumble. It can be found here https://www.vg-resource.com/thread-29836.html

Speaking of which, I managed to grab the texture files from it's .GXT archives with noesis, so far importing .tmd didn't work that I asked RandomTBush to update the maxscript, and it's gonna be a while before it's release.

anime663
veteran
Posts: 102
Joined: Mon Jun 04, 2012 1:45 am
Has thanked: 19 times
Been thanked: 2 times

Re: [PSVita] Gintama Rumble .CAT help please!

Post by anime663 » Mon Aug 13, 2018 1:46 am

ventuhr wrote:Have you tried mikulover39's .cat bmscript? It worked nicely on my end, even from PS4 version of Gintama Rumble. It can be found here https://www.vg-resource.com/thread-29836.html

Speaking of which, I managed to grab the texture files from it's .GXT archives with noesis, so far importing .tmd didn't work that I asked RandomTBush to update the maxscript, and it's gonna be a while before it's release.
Yeah, I've tried it but it just sits there an does nothing. Won't even pop up an error. Just nothing. :(

Post Reply