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Hitman 6 (2016)

Post questions about game models here, or help out others!
FegelMenace
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Re: Hitman 6 (2016)

Post by FegelMenace » Fri Jan 01, 2021 2:48 am

Managed to extract it, but please someone tell me which hash number is Fr. Francesco. Thanks.

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ngovandang
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Re: Hitman 6 (2016)

Post by ngovandang » Fri Jan 22, 2021 9:53 pm

seem hitman 2 tool doesnt support hitman 3 :D

TondmiCZ
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Re: Hitman 6 (2016)

Post by TondmiCZ » Tue Jan 26, 2021 12:33 pm

Hi, where i find textures pleas ?


https://imgur.com/a/lyCvjUO

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Re: Hitman 6 (2016)

Post by daemon1 » Wed Feb 03, 2021 6:58 pm

New tool version that supports Hitman 3 (2021)

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Assasinge
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Re: Hitman 6 (2016)

Post by Assasinge » Wed Feb 03, 2021 7:15 pm

Is there a list somewhere that states what numbers correspond to what, like mesh that is in the game? I think some folks on a forum compiled a list on what numbers are what mesh somewhere...

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Re: Hitman 6 (2016)

Post by HopwireSFM » Tue Feb 09, 2021 6:30 am

To double check, in Hitman 2 would the DLC numbers be the same? I wanna get the Colorado Militia outfits, so they'd be in dlc5.rpkg correct?

riisikumi
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Re: Hitman 6 (2016)

Post by riisikumi » Tue Feb 09, 2021 9:12 pm

After trying every possible way to run the Hitman 3 exe, using cmd, powershell, whatever:

Unhandled Exception: System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadUInt64()
at Hitman6.Hitman6.Main(String[] args)

Using the command hitman3 > list.txt results in the same error and the program outputting an empty list.txt file to the same folder. The folder has both of the .ini files and the .py file included in the original download, and I've changed the filepaths in the .ini files to match the files I'm trying to access. How the hell does the program work?

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Re: Hitman 6 (2016)

Post by daemon1 » Tue Feb 09, 2021 9:18 pm

riisikumi wrote:
Tue Feb 09, 2021 9:12 pm
How the hell does the program work?
Program works EXACTLY same as previous programs for hitman 1 & 2.
I have no reports on any errors yet.

rodger
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Re: Hitman 6 (2016)

Post by rodger » Sat Feb 20, 2021 1:42 am

Image
hi, i would like to get the files of this outfit, in order to open them on 3d software, can you help me?

PotatoMaster69
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Re: Hitman 6 (2016)

Post by PotatoMaster69 » Sat Mar 06, 2021 1:30 am

Hey, never commented here, but I wanted to share an easy method that I used to find my wanted stuff, did it for Hitman 3 but it probably works to all 3, sorry if someone posted how to do it before, couldn't find an easy wait anywhere.

To find:
- First, download RPKG Tool if you don't have it yet, it allow you to see all stuff inside the files, create some mods, but only work well with images and sounds.
- Open it, he will ask to download a list, accept it because it's important.
- Wait for it to open, them go to the Import tab, select "Import RPKGs folder" and select your Retail folder
- It will list a lot of tabs with each rpkg, expand it and you will see a lot of weird names like AIRZ and AIRG, but what we need here is the PRIM.
- here you will see a file that is a code that ends with .prim and a location address for it, look at the end of the address to see what that file is, the ones that don't have an address are usually walls, floors, unique map details or lod stuff (although somethings like the cowboy suit don't have a full address, is only called cowboy_season_1).
- keep an eye on everything in the location address, it will help you to understand if it's clothing, decoration or whatever.
- for easier searching, just click on search tab, change "max result per RPKG" to 10000, write what you want and hide everything that isn't a PRIM. It's also possible to search for something in the address bar and find stuff in category, for example, searching for foliage will show all plants.
- It's also possible to use TEMP files (in a tab next to the PRIM), some of them tell all parts of one object, like a full Agent 47 outfit.

Extracting:
- Do like the post says, for hitman 3 I had to download from the exe above and fill rpkg.ini with all chunk files but putting something in rpkg_patch.ini just glitch everything.
- Now the good part, extracting! in RPKG Tool, select the object you want and look at the right in details, the first line will be something like "0057B4EBE52CA1B5 in RPKG file"(In the TEMP file, it will be show all PRIM codes for that object under "dependencies") copy that code and just go for the command line thing and run in the program, in this case, it was "hitman3 0057B4EBE52CA1B5" (had to change hitman3 to .\hitman3 because I was using windows powershell instead of the other one)
- Just wait for it to show ".100%" and done, you have your model and textures. This tutorial is kinda long but it's a lot more simple when you get it.

Link for RPKG Tool: https://notex.app/rpkg/

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