[SCION OF FATE] How can to get 3d model environment

Post questions about game models here, or help out others!
tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

[SCION OF FATE] How can to get 3d model environment

Post by tainhx » Tue Jun 26, 2018 10:06 am

Currently, after install game, there is a folder named MESH. It contains all 3d model (NPC,Items,...) but doesn't have environment mesh(house,...).Anyone can help me ?

Link download game : http://fate.netgame.com/

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Wed Jun 27, 2018 4:45 pm

Anyone can help me ?

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Wed Jul 04, 2018 5:02 pm

Hello, anyone here?

User avatar
Bigchillghost
ultra-veteran
ultra-veteran
Posts: 408
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 18 times
Been thanked: 247 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by Bigchillghost » Thu Jul 05, 2018 3:39 am

You still don't realize where your problem is. If you're asking for help, try not to make yourself too great a nuisance.
So upload the files instead of waiting for others to install the game even if they're willing to help.
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Thu Jul 05, 2018 8:58 am

Bigchillghost wrote:You still don't realize where your problem is. If you're asking for help, try not to make yourself too great a nuisance.
So upload the files instead of waiting for others to install the game even if they're willing to help.
Sorry, I so stupid.

I find out somefile,but cannot read.

Here is the file which I collected : https://1drv.ms/u/s!AtK3xgihMkhwg7pf9Arx0qz9VLkqTw. I found an file txt which contain some infomation of model : vertex, faces...

User avatar
Bigchillghost
ultra-veteran
ultra-veteran
Posts: 408
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 18 times
Been thanked: 247 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by Bigchillghost » Thu Jul 05, 2018 11:13 am

tainhx wrote:I found an file txt which contain some infomation of model : vertex, faces...
Is that file from the game or generated from somewhere else?

For those YOM files, the format is simple, but it's tedious to do it manually.
A few examples from 101.YOM, which seem to be the submeshes with the most polygons:
Image
Image
Image
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Thu Jul 05, 2018 12:00 pm

Bigchillghost wrote:
tainhx wrote:I found an file txt which contain some infomation of model : vertex, faces...
Is that file from the game or generated from somewhere else?

For those YOM files, the format is simple, but it's tedious to do it manually.
A few examples from 101.YOM, which seem to be the submeshes with the most polygons:
Image
Image
Image
That files are available in folder game after install (I mean YOM file, texture,...)

Do you want full file for that map? that mesh missing Texture...and How can open YOM file and extract model ? pleas give me a guide

User avatar
Bigchillghost
ultra-veteran
ultra-veteran
Posts: 408
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 18 times
Been thanked: 247 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by Bigchillghost » Thu Jul 05, 2018 12:41 pm

tainhx wrote:That files are available in folder game after install (I mean YOM file, texture,...)
I was referring to the text file 101.txt.
tainhx wrote:Do you want full file for that map?
Nope.
tainhx wrote:How can open YOM file and extract model ? pleas give me a guide
All you need is an Hex editor and Hex2Obj. But if you want to extract all the meshes in these files, you'll have to program to do it. You can check the tutorial through the link in my signature for further infomation.
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Thu Jul 05, 2018 4:44 pm

Bigchillghost wrote:
tainhx wrote:That files are available in folder game after install (I mean YOM file, texture,...)
I was referring to the text file 101.txt.
tainhx wrote:Do you want full file for that map?
Nope.
tainhx wrote:How can open YOM file and extract model ? pleas give me a guide
All you need is an Hex editor and Hex2Obj. But if you want to extract all the meshes in these files, you'll have to program to do it. You can check the tutorial through the link in my signature for further infomation.

So can I do it manually follow your tool?

Does 101.txt file contain all thing we need to use Hex2Obj?

And Could you show me tutorial to get one mesh from that 101.txt file?

User avatar
Bigchillghost
ultra-veteran
ultra-veteran
Posts: 408
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 18 times
Been thanked: 247 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by Bigchillghost » Thu Jul 05, 2018 5:03 pm

tainhx wrote:So can I do it manually follow your tool?
It's not MY tool. But sure you can do it yourself.
tainhx wrote:Does txt file contain all thing we need to use Hex2Obj?
Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text file, you'll need some programing knowledge to read the geometry info and write them into a new obj file or other common formats.
"No investigation means no right to speak."
- An Imitable Workflow for Reverse Engineering a Game Model
- Reverse Model Wireframe


Say it with action: click the Image when you get helped.:)

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Thu Jul 05, 2018 5:05 pm

Bigchillghost wrote:
tainhx wrote:So can I do it manually follow your tool?
It's not MY tool. But sure you can do it yourself.
tainhx wrote:Does txt file contain all thing we need to use Hex2Obj?
Hex2Obj doesn't deal with text files, but only binary data. So you can extract some models from the YOM files. If you wan't to make use of that text file, you'll need some programing knowledge to read the geometry info and write them into a new obj file or other common formats.
Yeah..I mean extract mesh from YOM file

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Fri Jul 06, 2018 4:44 pm

I opend YOM file in TinyHexer and compare it with file 101.txt as image which I attached.

Is that block data for first mesh in 101.txt? if it is right ,I don't know how to find parameter to use it in Hex2Obj tool :(
You do not have the required permissions to view the files attached to this post.

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2605
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 638 times
Been thanked: 1332 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by shakotay2 » Fri Jul 06, 2018 4:47 pm

I've added some YOM support (101.YOM) to the Make_obj project (C-source included).

viewtopic.php?f=29&t=15955&p=141900#p141900
101-YOM.jpg
tainhx wrote:I don't know how to find parameter to use it in Hex2Obj tool :(
Look into the Make_log.obj file created when using the exe file in the zip file of post in the link above.

first submesh, face indices
0. 16ee 39

vertices
vAddr: 156a, 12

btw: you wouldn't use hex2obj to create 500 submeshes, would you? :D

(It's just a tool to ease the first approach, getting the first submesh.)
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

tainhx
beginner
Posts: 33
Joined: Tue Jun 26, 2018 10:03 am
Has thanked: 2 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by tainhx » Fri Jul 06, 2018 5:15 pm

shakotay2 wrote:I've added some YOM support (101.YOM) to the Make_obj project (C-source included).

viewtopic.php?f=29&t=15955&p=141900#p141900
101-YOM.jpg
tainhx wrote:I don't know how to find parameter to use it in Hex2Obj tool :(
Look into the Make_log.obj file created when using the exe file in the zip file of post in the link above.

first submesh, face indices
0. 16ee 39

vertices
vAddr: 156a, 12

btw: you wouldn't use hex2obj to create 500 submeshes, would you? :D

(It's just a tool to ease the first approach, getting the first submesh.)
Yes I would to it manually :oops: :oops: :oops: . I don't good at C/C++ program
first submesh, face indices
0. 16ee 39

vertices
vAddr: 156a, 12
It mean the block data in Tiny Hexer is right data for first mesh in 101.txt? And why is 0x16ee while that address in hex is 0x16e0

User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 2605
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 638 times
Been thanked: 1332 times

Re: [SCION OF FATE] How can to get 3d model environment

Post by shakotay2 » Fri Jul 06, 2018 5:38 pm

tainhx wrote:And why is 0x16ee while that address in hex is 0x16e0
what does that mean "that address in hex"?

You need to understand (read tutorials) where a face indices block starts, here is a DWord facexIndexCount (0x27) before the first face index:
101-YOM-fst_submesh.jpg
You do not have the required permissions to view the files attached to this post.
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

Post Reply