Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post questions about game models here, or help out others!
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Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by daemon1 » Sun Jun 24, 2018 9:39 am

Yakuza 6/Yakuza 0/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC tools.
Supports skinned and static models, level assets. May work with other games.

Drop GMD file onto the tool and it will export model as ASCII and skeleton as SMD.
ASCII will have extended info for correct bone rotations. Noesis plugin that reads them is included.

Up to 3 UV pairs supported in ASCII
Image

cloth and hair bones will also work:
Image

Image
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Last edited by daemon1 on Wed Aug 08, 2018 10:24 am, edited 3 times in total.

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by WPH93 » Sun Jun 24, 2018 3:30 pm

coooooooooooooool спасибо

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by Shinteo » Sun Jul 22, 2018 11:08 pm

I am unable to find the map mesh files. Looking for the Sunshine orphanage specifically. Does anyone have any idea where to get them?

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by SpookyMajora » Mon Jul 23, 2018 11:32 am

Shinteo wrote:I am unable to find the map mesh files. Looking for the Sunshine orphanage specifically. Does anyone have any idea where to get them?
Should be in the stage folder as "st_asagao.par".

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by CreaseInTime » Thu Aug 02, 2018 2:43 am

Just attempted to use this with the .gmd files for Yakuza 0 on PC and it crashes, are the files different between PS4 and PC?

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by daemon1 » Sun Aug 05, 2018 7:09 pm

Tool updated. Support for models with 65k+ vertices.
Yakuza 0 support (use be (big endian) version).
Probably will work with any game on that engine now.

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4

Post by daemon1 » Mon Aug 06, 2018 7:44 am

a little update:
fixed materials in "be" version

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by daemon1 » Wed Aug 08, 2018 10:25 am

I have reports that this tool now works with almost all PS3/PS4/PC games on this engine.

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by Hatredboy » Sat Aug 11, 2018 6:06 am

daemon1 wrote:Yakuza 6/Yakuza 0/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC tools.
Supports skinned and static models, level assets. May work with other games.

Drop GMD file onto the tool and it will export model as ASCII and skeleton as SMD.
ASCII will have extended info for correct bone rotations. Noesis plugin that reads them is included.

Up to 3 UV pairs supported in ASCII
Image

cloth and hair bones will also work:
Image

Image
Hi,I love Yakuza game series! I would like to convert Yakuza 5 and Yakuza Kiwami 2 to xps! Although,I'm new around this forum,I need to know how. What is GMD file? I never seen that nor heard of it. Does it not involved Blender or 3d Max? I have downloaded you shared the rar so what do I need to do with it? Please reply me back as you got this!


A Shadow

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by Shinteo » Fri Oct 19, 2018 5:40 am

Currently, the only way is to drag each .gmd one by one? Is there a way to batch process everything?

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by daemon1 » Fri Oct 19, 2018 4:45 pm

use batch command line options, there are many

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by Shinteo » Fri Oct 19, 2018 6:10 pm

Another issue. After using Noesis to open the .acsii file and converting them to .obj, there is no corresponding .mtl file. Meaning I have to assign textures manually. Is there a better way to do this part of the operation? I tried converting to fbx, but blender isn't able to open the file then. Said something about the file version is different or somesuch. Convert to .dae, and it doesn't have textures assigned too.

Also, do you happen to know what all those textures correspond to?
As an example, in one part of c_aw_ayako_materials, the following was found.

sm_4
---------------
0: c_aw_ayako_wear_di
1: c_aw_ayako_wear_mt
2: c_aw_ayako_wear_tn
3: c_aw_ayako_shirt_rd
4: default_z
5: c_com_cottond_rt
6: ---
7: ---

I can find the textures easily enough, but how those textures interact with each other is the unknown part. Does anyone have any idea?

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by daemon1 » Fri Oct 19, 2018 6:38 pm

the tool does not assign textures

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by aagems » Wed Oct 24, 2018 11:21 pm

Sorry,where is the GMD file in Yakuza 0? I have PC version but the only GMD file that i found is on minigame folder. The chara folder and other folder only consist of *.par file extension. When i drag and drop the *.par file into the tools it crash immediately..
Great things require hard work!!

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Re: Yakuza 6/Kiwami 2/Hokuto ga Gotoku PS4/PS3/PC

Post by lezisell » Thu Nov 01, 2018 8:45 am

I have trouble importing this into 3ds max 2011 x32.
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