Extract models from sao:if or sao:black swordman

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bigsamaa
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Extract models from sao:if or sao:black swordman

Post by bigsamaa » Thu Jun 21, 2018 10:43 am

how i extract models from Sword Art Online: Integral Factor or Sword Art Online: Black Swordsman

I try to extract model from SAO: BS but i got this files.

Image

someone can help me ?

Example files : https://drive.google.com/open?id=14QSmY ... ITf_aVJp7Z

Sword Art Online: Integral Factor Link : https://play.google.com/store/apps/deta ... nt.saoifww

Sword Art Online: Black Swordsman Link : http://www.9game.cn/game/downs_683560_2.html

ps. sorry for my bad english

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shakotay2
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Re: Extract models from sao:if or sao:black swordman

Post by shakotay2 » Thu Jun 21, 2018 5:15 pm

the signature in files is UnityFS so try Unity Assets Bundle Extractor (UABE) on ain_rabbit_001 for example (decompress).

Then load uncompressed file and in "Assets info" window choose a mesh for example and use "Export Raw" button.
Use hex2obj to get the mesh in the created .dat file displayed:
ain_rabbit_001.jpg
(There may be simpler ways but I don't have the time to check.)

(mesh is type 43 in UnityEx)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Extract models from sao:if or sao:black swordman

Post by Acewell » Thu Jun 21, 2018 8:42 pm

instead of using "Export Raw" from UABE press "Plugins">"Export to .obj" :D

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shakotay2
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Re: Extract models from sao:if or sao:black swordman

Post by shakotay2 » Fri Jun 22, 2018 7:59 am

which version of UABE do you use?
v 1.0 exports negative faceindices:

# Faces (1 to 235)
f -233/-233/-233 -234/-234/-234 -235/-235/-235
f -235/-235/-235 -231/-231/-231 -232/-232/-232
f -231/-231/-231 -230/-230/-230 -232/-232/-232
f -229/-229/-229 -232/-232/-232 -230/-230/-230
f -235/-235/-235 -232/-232/-232 -228/-228/-228

luckily the blender wavefront importer seems to ignore the minus
Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: Extract models from sao:if or sao:black swordman

Post by riccochet » Fri Jun 22, 2018 9:24 am

I've used Unity Studio on Integral Factor before and the models exported fine. Pretty sure it should work with the other game as well

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Bigchillghost
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Re: Extract models from sao:if or sao:black swordman

Post by Bigchillghost » Fri Jun 22, 2018 9:35 am

shakotay2 wrote: v 1.0 exports negative faceindices...luckily the blender wavefront importer seems to ignore the minus
Negative indices are allowed in obj format. It's just referring from the last vertex before current line, though people don't usually use this method.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)

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Re: Extract models from sao:if or sao:black swordman

Post by Acewell » Fri Jun 22, 2018 7:38 pm

shakotay2 wrote:which version of UABE do you use?
version 2.2

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