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The Order 1886

Post questions about game models here, or help out others!
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daemon1
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The Order 1886

Post by daemon1 » Wed Jun 20, 2018 4:24 pm

The Order 1886 tool
Currently tool only works for skinned meshes: characters, weapons etc. Static meshes, maps - not supported.

Usage:
Game files have no proper names. Model assets are in 3861c21fc34b7612 folder, raw data files for them (for those which have it, including models) are in GPU folder. Since asset & raw file is called the same, you have to do the following:
1. rename files from GPU folder to *.RAW
2. place corresponding files (or all files) in the same folder
3. drag any of them onto the tool (or use batch/command files)

Notes:
- oodle dll will be needed for the tool to work (usually called oo2core_5_win64.dll or so)
- some rare bones may have scales, and may not work properly
- physics engine is complex, so some cloth parts may not work properly

Image

Image

facial:
Image

lots of cloth bones:
Image
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Last edited by daemon1 on Sat Jun 23, 2018 4:15 pm, edited 4 times in total.

Gh0stBlade
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Re: The Order 1886

Post by Gh0stBlade » Thu Jun 21, 2018 5:01 pm

Nice work! 8D
Click the thanks button if I helped!

daemon1
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Re: The Order 1886

Post by daemon1 » Sat Jun 23, 2018 12:07 pm

Tool posted.

lolwatt
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Re: The Order 1886

Post by lolwatt » Sat Jun 23, 2018 1:20 pm

daemon1 wrote:Tool posted.
Nice!! I'll test this one!
Btw, do you have any plans to support static meshes? :D

daemon1
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Re: The Order 1886

Post by daemon1 » Sat Jun 23, 2018 4:30 pm

lolwatt wrote:
daemon1 wrote:Tool posted.
Nice!! I'll test this one!
Btw, do you have any plans to support static meshes? :D
you never know what happens next :ninja:

lolwatt
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Re: The Order 1886

Post by lolwatt » Sat Jun 23, 2018 4:51 pm

daemon1 wrote:
lolwatt wrote:
daemon1 wrote:Tool posted.
Nice!! I'll test this one!
Btw, do you have any plans to support static meshes? :D
you never know what happens next :ninja:
:D

Btw, I tried it; Lots of files crash when reading the cloth nodes or something like that, creating smd files with 0kb size.
There is also some extracted smd that do not work at all.
And some textures are bad, but I'm pretty sure this is well known. :P

daemon1
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Re: The Order 1886

Post by daemon1 » Sat Jun 23, 2018 5:01 pm

lolwatt wrote:Lots of files crash when reading the cloth nodes
These are static/level files. They dont have cloth. Also textures are only broken in levels.

All characters must work. I dont have plans to fix levels now.

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zaykho
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Re: The Order 1886

Post by zaykho » Wed Jun 27, 2018 7:08 pm

Nice work daemon1 ! :wink:

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