I found many useful scripts for bones, 3d models, textures and animations here, which still work. But now I have stopped on maps. It's not about "3D / 2D models", but I don't know where to write.
1) Folder .. \ Resources \ World \ mortalis ("mortalisWorld" in the archive below)
First I tried to get a map from the points that could be represented by float bytes from the *.xRaw file with the title "TERRAIN HEIGTH MAP", but the program gave it:
The normal map *.tnm with the title "TERRAIN NORMAL MAP" looks like an image, but I do not know how the map data is stored and I can not extract it.
The EXTRACTED folder contains the texture files * .dds and * .ptobj (I think this is the game engine data) from the internal folder archives that I got using a simple script
(UPD: The script didn't handle the names correctly. I modified the script from chrrox for the *.tbl2 file to *.tbl files):
Code: Select all
#quickbms script #ARGO open FDDE tbl 1 get idName long 1 get archiveSize long 1 get someValue long 1 #??? get filesNumber long 1 goto 0x004018 1 for i = 0 < filesNumber get null long 1 get offset long 1 get zsize long 1 get arcnum long 1 get name string 1 print "%arcnum%" set NAME1 string "file" set MYEXT string arcnum strlen MYEXTSZ MYEXT if MYEXTSZ == 1 string NAME1 += "00" endif if MYEXTSZ == 2 string NAME1 += "0" endif if MYEXTSZ == 3 string NAME1 += "" endif string NAME1 += MYEXT string NAME1 += .data open FDSE NAME1 0 Padding 4 1 log name offset zsize
The celldata folder contains five file types: Empty *.cei, *.cma, *.cta, and similar to *.xRaw: *.coh, *.cth.
And also other files that make up the map.
3) The folder .. \ resources \ ui \ texture contains mortalismini.dds. Perhaps it will be necessary too.
My goal is to recreate the map of the game so that I can work with it.
I hope for any help (scripts, advices or tutorials)
Here is the link to the archive: http://www.mediafire.com/file/2ygv3jqs1 ... rtalis.zip