Jurassic World Evolution

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isocloud
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Re: Jurassic World Evolution

Post by isocloud » Fri Sep 28, 2018 6:12 pm

What would I have to offer to get animation support? Would like to import into Ark for mods etc. I can make a donation for the time of work required!

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Fri Sep 28, 2018 7:29 pm

I'm maybe stupid or just blind... but i didn't found the script :(

I understand, it would need time to write a animation supported script.. but it would be really great :)

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Re: Jurassic World Evolution

Post by daemon1 » Fri Sep 28, 2018 7:47 pm

Mcflyhigh1 wrote:I'm maybe stupid or just blind... but i didn't found the script :(
fmt_xps_ascii.py

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Fri Sep 28, 2018 8:08 pm

daemon1 wrote:
Mcflyhigh1 wrote:I'm maybe stupid or just blind... but i didn't found the script :(
fmt_xps_ascii.py

Thanks about the Tips :)
Now just have to fix the Texture and all will be perfect .. after i create a accurate Rexy :) same like accurate Raptors :)

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Fri Sep 28, 2018 9:59 pm

daemon1 wrote:
isocloud wrote:Textures work but only in blender :( can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?
i dont plan animation support
its not worth the time needed for it

So thank you so much dear deamon1

I got a Rex Version rigged and textured "i just have to figure out now how to open the other textures for it"

Image

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Re: Jurassic World Evolution

Post by daemon1 » Sat Sep 29, 2018 8:36 am

isocloud wrote:What would I have to offer to get animation support? Would like to import into Ark for mods etc. I can make a donation for the time of work required!
sorry i'm not accepting donations
there are many other, much more interesting animation engines waiting for me to support them, like Horizon zero dawn, Quantum break and all frostbite games

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Sat Sep 29, 2018 9:51 am

Deamon1 do you know the location of the High Res Textures ? (The Textures in the OVL File are just 1024x1024, so this can't be the high res textures for the Game, and dosn't incluse the other texture variants like albino, tundra, standard etc.)

with a resolution of 1024x1024 miss the figure good like every skin detail


Image

the render miss a lot of details self with 500% normal setting and own created bumb map

Image

And if yes, so how to open this Files ?

I tried this yesterday 6 Hours xD

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Re: Jurassic World Evolution

Post by daemon1 » Sat Sep 29, 2018 10:51 am

My tool exports all textures correctly, in high res, with names and including all variations. Normal maps are also there, you even showed it on your picture.

1024x1024 is the high res texture.

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Sat Sep 29, 2018 10:57 am

daemon1 wrote:My tool exports all textures correctly, in high res, with names and including all variations. Normal maps are also there, you even showed it on your picture.

1024x1024 is the high res texture.
I think so too.. but i'm not sure if they are so "small" at closer ingame shots... if you move your cam close to a dinosaur so you can see the different skin pattern.. and this what the skin texture 1024x1024 miss


Here is the same area of skin..

Image

Image

the game texture is much sharper and more clean... that's why i ask if a higher resolution exist somewhere... maybe in the textures_l1, what i can't open up

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Re: Jurassic World Evolution

Post by daemon1 » Sat Sep 29, 2018 11:08 am

i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game.

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Re: Jurassic World Evolution

Post by daemon1 » Sat Sep 29, 2018 11:10 am

textures_l1 - is 1024x1024, it IS extracted with my tool from there.

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Sat Sep 29, 2018 11:16 am

daemon1 wrote:i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game.
I tried a lot to extract the L1... renamed.. or opened over HEX Editor or something other.. but ehm how to say.. it didn't work
Last edited by Mcflyhigh1 on Sat Sep 29, 2018 11:18 am, edited 1 time in total.

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Re: Jurassic World Evolution

Post by daemon1 » Sat Sep 29, 2018 11:18 am

Mcflyhigh1 wrote:
daemon1 wrote:i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game.
Did you find a way to open the L1 ?
yes, textures_l1 - is 1024x1024, it IS extracted with my tool

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Re: Jurassic World Evolution

Post by Mcflyhigh1 » Sat Sep 29, 2018 11:21 am

daemon1 wrote:
Mcflyhigh1 wrote:
daemon1 wrote:i haven't seen the game, but you can be sure they are using all textures extracted, including "normal", "packed" and "blendweights". Last one has a lot of masks which probably makes them looking like you see it in the game.
Did you find a way to open the L1 ?
yes, textures_l1 - is 1024x1024, it IS extracted with my tool

I tried a lot to extract the L1... renamed.. or opened over HEX Editor or something other.. but ehm how to say.. it didn't work

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Re: Jurassic World Evolution

Post by daemon1 » Sat Sep 29, 2018 11:23 am

ok i will say it for the 3rd time:

you already HAVE all textures extracted from L1, they are 1024x1024

do you understand ?

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