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Jurassic World Evolution
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Jurassic World Evolution
Hey guys! Haven't been here in a while, but figured I'd strike out and see if someone could help! Seeing as it's the 25th Anniversary of Jurassic Park and the new movie is around the corner, would someone be able to take a look at the texture and model files in here and see if they can come up with a script to extract the files inside?
Would really be appreciated!
https://mega.nz/#!7BIwHKzB!4AoPhu-htb10 ... iKLo94wVbw
Would really be appreciated!
https://mega.nz/#!7BIwHKzB!4AoPhu-htb10 ... iKLo94wVbw
- Bigchillghost
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Re: Jurassic World Evolution
Files used zlib compression. But the vertex format is strange. I only managed to get the UVs, the vertex coordinates might be stored somewhere else.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game.
when you get helped.
- An Imitable Workflow for Reverse Engineering a Game Model
- Advanced Mesh Reaper
- Reverse Model Wireframe


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Re: Jurassic World Evolution
yes, really weird coordinate format 
Since there's not much demand for this obscure engine, first version only supports dinosaurs. But technically it must be possible to get anything from any game on this engine, because i already reversed the base of its data formats. I think even this tool MAY work with other games.
Tool usage:
drop .OVL file onto the tool.
ovs.textures_... files must be in the same dir if you want textures exported too.
Exported files will be in new ASCII format that supports bone rotations (as you may know).
Also OBJ file and SMD skeleton will be created.



Since there's not much demand for this obscure engine, first version only supports dinosaurs. But technically it must be possible to get anything from any game on this engine, because i already reversed the base of its data formats. I think even this tool MAY work with other games.
Tool usage:
drop .OVL file onto the tool.
ovs.textures_... files must be in the same dir if you want textures exported too.
Exported files will be in new ASCII format that supports bone rotations (as you may know).
Also OBJ file and SMD skeleton will be created.


You do not have the required permissions to view the files attached to this post.
Last edited by daemon1 on Mon Sep 24, 2018 6:21 pm, edited 1 time in total.
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Re: Jurassic World Evolution
You will try update the tool for extract characters like the Ranger/Workers? I only extract corrupt .obj's and .ascii's and 1kb .smddaemon1 wrote:Tool posted

And about the texture I need do something to open them?, I've tried let only the ".dds" and they're fucked.
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Re: Jurassic World Evolution

I try at the Moment to fix the Trex Model... but can't open the Ascii File in Max or C4D xD
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Re: Jurassic World Evolution
He lost the whole UVW... that's what i have to fix
and bring her bones back in position

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Re: Jurassic World Evolution
bones are in correct position. use noesis to convert asciiMcflyhigh1 wrote:He lost the whole UVW... that's what i have to fixand bring her bones back in position
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Re: Jurassic World Evolution
I see.. i'm not a extraction profi.. i'm rather 3d designer 
But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/


But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/

Last edited by Mcflyhigh1 on Fri Sep 28, 2018 5:48 pm, edited 1 time in total.
Re: Jurassic World Evolution
Textures work but only in blender
can’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?

Anyways thank you, but will animations be able to be extracted in future updates?
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Re: Jurassic World Evolution
take .PY file from tool archive and put in into noesis "plugin / python" folderMcflyhigh1 wrote:But i'm a little confused... all i see in Noesis is the SMD and the OBJ File :/
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Re: Jurassic World Evolution
i dont plan animation supportisocloud wrote:Textures work but only in blendercan’t import into Unreal.
Anyways thank you, but will animations be able to be extracted in future updates?
its not worth the time needed for it