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GoW Models (PS4)

Posted: Wed May 30, 2018 12:06 pm
by akderebur
Hello,

I am looking at the files inside the ".lodpack" archive from the new GoW game. The indices seem to be always at the bottom of the file, but I couldn't spot the vertex data. I am looking for reasonable floating point values, but maybe they aren't stored as floats/half floats. I would appreciate it if you can take a look.

Here are some samples.
GoW_Samples.rar
I included 3 really small files, and the related ".h2o" files (just indices). Also included 2 larger ones.

Thanks.

Re: GoW Models (PS4)

Posted: Thu May 31, 2018 10:02 pm
by DarthphoeniX

Re: GoW Models (PS4)

Posted: Thu May 31, 2018 11:14 pm
by shakotay2
here's what I got:
86-dat.jpg

Re: GoW Models (PS4)

Posted: Fri Jun 01, 2018 2:25 am
by akderebur
shakotay2 wrote:here's what I got:
Awesome! What version of hex2obj is that? I haven't seen that checkbox in 0.24d. Is there a newer version? Also what is the meaning of that checkbox?

Thanks.

Re: GoW Models (PS4)

Posted: Fri Jun 01, 2018 8:20 am
by shakotay2
pm'ed you

Re: GoW Models (PS4)

Posted: Fri Jun 01, 2018 9:05 am
by akderebur
It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D

Re: GoW Models (PS4)

Posted: Fri Jun 01, 2018 10:06 am
by Bigchillghost
shakotay2 wrote:here's what I got:
Let me guess, it's a signed/unsigned integer checker right?

Re: GoW Models (PS4)

Posted: Fri Jun 01, 2018 10:48 am
by shakotay2
yep

Re: GoW Models (PS4)

Posted: Fri Jun 01, 2018 11:22 am
by Bigchillghost
shakotay2 wrote:yep
And you didn't release it in case of increasing the tool's complexity and newbies misusing it for other data types other than short?

BTW could you please send me a copy as well? Seems I'd encountered same issues with The Witcher 3. Thanks in advance!

Re: GoW Models (PS4)

Posted: Sat Jun 02, 2018 7:06 pm
by Bladers
akderebur wrote:It works great. Thanks again shakotay.

Image

Need to find the UVs now, and after that I will try to make a tool for this.

No idea about the skeleton atm. Lodpack seems to just have files with mesh data, which makes sense actually :D
I wish i could learn how to do this. is there an indepth tutorial out there?

I'm a software engineer so its not like im a novice.
I want to be able to just get any model i want from any game without bothering people. for example Detroit.

Re: GoW Models (PS4)

Posted: Sat Jun 02, 2018 7:38 pm
by akderebur
Bladers wrote: I wish i could learn how to do this. is there an indepth tutorial out there?
Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Bladers wrote:for example Detroit.
Afaik this isn't possible atm. Work on other games until it is possible to get the game files for Detroit :D

Re: GoW Models (PS4)

Posted: Sat Jun 02, 2018 7:40 pm
by daemon1
there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all

Re: GoW Models (PS4)

Posted: Sat Jun 02, 2018 10:19 pm
by Bladers
daemon1 wrote:there is a whole tutorials forum here viewforum.php?f=29

among others you can also see my thread with some videos:
viewtopic.php?f=29&t=15687

but this all will not help getting models from detroit at all
akderebur wrote: Start with the classic hex2obj tutorial : viewtopic.php?f=29&t=10894 . There is also Bigchillghost's tutorial for extracting models : viewtopic.php?f=29&t=17889 . I haven't read it from start to finish myself, but it seems to be more in-depth and technical.

It is mostly about experience imo. After seeing some model formats, you begin to see the similarities and notice the model data easier.
Thanks.

Re: GoW Models (PS4)

Posted: Mon Jun 04, 2018 12:29 pm
by smasher248
Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware

Re: GoW Models (PS4)

Posted: Mon Jul 09, 2018 1:41 pm
by Neverstops
From what we do know right now, i looked up inside the .pkg file, and somehow i'd figure there are 2 file format .as .wad could contain the models.

I tried looking up in the .wad file, and i got it extracted with one the .bms file, but turns out the file formats are just nothing. However, i also got name results.

I have some samples here from the extracted .wad, if this would help https://mega.nz/#!n9JWVKza!xGfTouUY6vwU ... tQYT-Tv4_8