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GoW Models (PS4)

Post questions about game models here, or help out others!
akderebur
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Re: GoW Models (PS4)

Post by akderebur » Mon Jul 09, 2018 3:10 pm

The ones with the "_gpu" in the name are model data. They seem to be exactly like the files extracted from the lodpack.

I tried making a tool for loading those files automatically, but files with multiple meshes aren't working that well. Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid.

Image

The ones with fewer meshes are better / more complete. Here is one model I extracted earlier from the lodpack.

Image

There is probably a file with offsets to load the model data properly. I will check out your samples more thoroughly when I have the time.

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Re: GoW Models (PS4)

Post by Neverstops » Mon Jul 09, 2018 4:17 pm

akderebur wrote:The ones with the "_gpu" in the name are model data. They seem to be exactly like the files extracted from the lodpack.

I tried making a tool for loading those files automatically, but files with multiple meshes aren't working that well. Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid.

Image

The ones with fewer meshes are better / more complete. Here is one model I extracted earlier from the lodpack.

Image

There is probably a file with offsets to load the model data properly. I will check out your samples more thoroughly when I have the time.
Great!, i'm surprised this happens. However this i wasn't figuring as much finding Kratos. But this was the model of Kratos i found.

I'm only trying to get the Dragon model where Sindri was being attacked. I'd love to have it with the textures. So It's probably r_dragon00.wad.
---

Besides, was there any possible way for the textures?

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Re: GoW Models (PS4)

Post by daemon1 » Mon Jul 09, 2018 6:28 pm

akderebur wrote:Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid.

Image
No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife.

Image

the file is so big because he's there with all of his stuff:

Image

and of course textures are extractable

Image

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Re: GoW Models (PS4)

Post by akderebur » Mon Jul 09, 2018 6:45 pm

daemon1 wrote: No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife.
Lol, that was a beard? I thought it was something else. I didn't know that Kratos carried a bag, so I went with the kid. Need to play the game some time :D

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Re: GoW Models (PS4)

Post by Neverstops » Mon Jul 09, 2018 7:02 pm

daemon1 wrote:
akderebur wrote:Here is some stuff from "MG_heroa00_0_gpu". Looks like the model of the kid.

Image
No, the kid is in the file called "son". This one is kratos. You can clearly see his beard and his knife.

Image

the file is so big because he's there with all of his stuff:

Image

and of course textures are extractable

Image
Didn't expect things to go fast. I hoped there will be simple ways to get them, by creating a tool for the mesh, textures.

Wasn't sure where to find the textures. But i don't know how did you opened them

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Re: GoW Models (PS4)

Post by Neverstops » Fri Jul 13, 2018 3:12 pm

Any news lately?

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Re: GoW Models (PS4)

Post by daemon1 » Fri Jul 13, 2018 4:16 pm

i'm not working on this game. I just did some tests to check the formats.

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Re: GoW Models (PS4)

Post by Neverstops » Fri Jul 13, 2018 4:54 pm

daemon1 wrote:i'm not working on this game. I just did some tests to check the formats.
Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others. (I wasn't here for the game, but i just needed the dragon model with the textures)

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Re: GoW Models (PS4)

Post by daemon1 » Fri Jul 13, 2018 6:09 pm

Neverstops wrote:Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others.
i'm not sure what you mean, but i can tell you i made a quick research, made a test tool and extracted kratos & thor models/textures with it.

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Re: GoW Models (PS4)

Post by Neverstops » Fri Jul 13, 2018 11:56 pm

daemon1 wrote:
Neverstops wrote:Oh... I was atleast curious how the models was opened and viewed. Just a simple thought. I'm not only hex editor or programmer like others.
i'm not sure what you mean, but i can tell you i made a quick research, made a test tool and extracted kratos & thor models/textures with it.
I almost thought you'd release the tools (Atleast if they were still a test), but it seems you have made a good work to it. I'd also want to give the tool a try if it were

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Re: GoW Models (PS4)

Post by daemon1 » Sat Jul 14, 2018 6:42 am

Neverstops wrote:I almost thought you'd release the tools (Atleast if they were still a test)
a test tool is called test tool because it can only work for tests, and not real extraction by end users. In other words, it can only extract kratos & thor, and it requires some manual operations (like hex cut/paste) and corrections to code, which makes it impossible to use by users.

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Re: GoW Models (PS4)

Post by Bladers » Sun Jul 15, 2018 2:15 pm

whats the vertex count for kratos model?

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Re: GoW Models (PS4)

Post by dropoff » Sun Jul 15, 2018 10:54 pm

daemon1 wrote:i'm not working on this game. I just did some tests to check the formats.
Are you planning to finish your tool in future? Or you dont want to fully work with that game?

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Re: GoW Models (PS4)

Post by daemon1 » Mon Jul 16, 2018 4:11 pm

dropoff wrote:
daemon1 wrote:i'm not working on this game. I just did some tests to check the formats.
Are you planning to finish your tool in future? Or you dont want to fully work with that game?
akderebur planned to make tool first
so if he will not finish his, then i will think about it.

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Re: GoW Models (PS4)

Post by akderebur » Mon Jul 16, 2018 4:39 pm

daemon1 wrote: so if he will not finish his, then i will think about it.
Feel free to make a tool. With exams coming up I don't think I will have the time to work on this. Also your progress seems to be already better than mine :D I still haven't got the textures.

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