GoW Models (PS4)

Post questions about game models here, or help out others!
daemon1
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Re: GoW Models (PS4)

Post by daemon1 » Sat Oct 13, 2018 8:10 am

Image

Image

daemon1
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Re: GoW Models (PS4)

Post by daemon1 » Sun Oct 14, 2018 5:16 pm

I checked my test code and it seems it extacts all models and textures fine. Had no time for skeletons yet. Also, game packages have tree-like structure and i don't know how long it can take to properly parse them. So I'm currently thinking maybe i just publish the tool in its current form where user can manually select model name from the list and export it.

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Re: GoW Models (PS4)

Post by smasher248 » Sun Nov 04, 2018 6:21 pm

daemon1 wrote:I checked my test code and it seems it extacts all models and textures fine. Had no time for skeletons yet. Also, game packages have tree-like structure and i don't know how long it can take to properly parse them. So I'm currently thinking maybe i just publish the tool in its current form where user can manually select model name from the list and export it.
That sounds awesome.

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Re: GoW Models (PS4)

Post by Neverstops » Fri Jan 11, 2019 12:40 pm

Any good news so far?

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TokiChan
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Re: GoW Models (PS4)

Post by TokiChan » Tue Feb 05, 2019 7:12 pm

smasher248 wrote:
Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware
Do you have the profit with Detroit?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons

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Re: GoW Models (PS4)

Post by dropoff » Thu Feb 07, 2019 5:03 am

TokiChan wrote:
smasher248 wrote:
Bladers wrote:for example Detroit.
Not possible current exploit is only up to 5.05

Detroit requires 5.50 firmware
Do you have the profit with Detroit?
There is still no available exploit for it so its not possible.

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