shakotay2 wrote:when you change the MeshSerializer_v1.9_o -> MeshSerializer_v1.100 for C_Frogbeast.mdl and try to load it into Qgre Meshy?
Well, nothing happens.
LOG:
Creating resource group InternalPermanentMeshGroup
Added resource location 'Resources/Models' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/Fonts' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/GLSLES' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/HLSL' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/Cg' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Initialising resource group InternalPermanentMeshGroup
Parsing scripts for resource group InternalPermanentMeshGroup
Parsing script Axis.material
Parsing script BoneMesh.material
Parsing script Grid.material
Finished parsing scripts for resource group InternalPermanentMeshGroup
Creating resources for group InternalPermanentMeshGroup
All done
Creating resource group ShaderGeneratorResourceGroup
Added resource location 'C:/Users/****/AppData/Roaming/OgreMeshy/RTShaderCache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
Creating resource group InternalMeshGroup
Destroying resource group InternalMeshGroup
Unloading resource group InternalMeshGroup
Finished unloading resource group InternalMeshGroup
Creating resource group InternalMeshGroup
Added resource location 'F:\HOB\Xentax\MODELS\nonconvertible_v1.9_o\C_FROGBEAST' of type 'FileSystem' to resource group 'InternalMeshGroup'
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group InternalMeshGroup
Finished parsing scripts for resource group InternalMeshGroup
Creating resources for group InternalMeshGroup
All done
Parsing scripts for resource group ShaderGeneratorResourceGroup
Finished parsing scripts for resource group ShaderGeneratorResourceGroup
Creating resources for group ShaderGeneratorResourceGroup
All done
Mesh: Loading C_FROGBEAST.MESH.
Texture: Grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.
And LOG for the convertible model C_BIRD:
Creating resource group InternalPermanentMeshGroup
Added resource location 'Resources/Models' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/Fonts' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/GLSLES' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/HLSL' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Added resource location 'Resources/RTShaderLib/Cg' of type 'FileSystem' to resource group 'InternalPermanentMeshGroup'
Initialising resource group InternalPermanentMeshGroup
Parsing scripts for resource group InternalPermanentMeshGroup
Parsing script Axis.material
Parsing script BoneMesh.material
Parsing script Grid.material
Finished parsing scripts for resource group InternalPermanentMeshGroup
Creating resources for group InternalPermanentMeshGroup
All done
Creating resource group ShaderGeneratorResourceGroup
Added resource location 'C:/Users/****/AppData/Roaming/OgreMeshy/RTShaderCache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
Creating resource group InternalMeshGroup
Destroying resource group InternalMeshGroup
Unloading resource group InternalMeshGroup
Finished unloading resource group InternalMeshGroup
Creating resource group InternalMeshGroup
Added resource location 'F:\HOB\Xentax\MODELS\convertible\C_BIRD' of type 'FileSystem' to resource group 'InternalMeshGroup'
Parsing scripts for resource group Autodetect
Finished parsing scripts for resource group Autodetect
Creating resources for group Autodetect
All done
Parsing scripts for resource group General
Finished parsing scripts for resource group General
Creating resources for group General
All done
Parsing scripts for resource group Internal
Finished parsing scripts for resource group Internal
Creating resources for group Internal
All done
Parsing scripts for resource group InternalMeshGroup
Finished parsing scripts for resource group InternalMeshGroup
Creating resources for group InternalMeshGroup
All done
Parsing scripts for resource group ShaderGeneratorResourceGroup
Finished parsing scripts for resource group ShaderGeneratorResourceGroup
Creating resources for group ShaderGeneratorResourceGroup
All done
Mesh: Loading C_BIRD_v1.100_Original.MESH.
Skeleton: Loading MEDIA/CHARACTERS/C_BIRD/C_BIRD.skeleton
OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource MEDIA/CHARACTERS/C_BIRD/C_BIRD.skeleton in resource group InternalMeshGroup or any other group. in ResourceGroupManager::openResource at G:/SDK/OgreLatest/OgreMain/src/OgreResourceGroupManager.cpp (line 757)
Unable to load skeleton MEDIA/CHARACTERS/C_BIRD/C_BIRD.skeleton for Mesh C_BIRD_v1.100_Original.MESH. This Mesh will not be animated. You can ignore this message if you are using an offline tool.
Can't assign material c_bird_mat_DELETEME to SubEntity of MeshEntity because this Material does not exist. Have you forgotten to define it in a .material script?
Texture: Grid.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) Internal format is PF_A8R8G8B8,32x32x1.