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Xenoblade Chronicles 2

Posted: Fri May 11, 2018 9:24 pm
by daemon1
Xenoblade Chronicles 2 tool version 3

Usage: drop any character file on the tool and it will load model, skeleton and export it all into ASCII
Notes:
- ASCII format will have extended info for correct bone rotations. Noesis plugin that reads them is included
- It still fails on a few models which have textures inside of main chunk

Image
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Face morph export. Will need 2nd parameter. If no parameter specified, will export only base morph (like it was before).
Examples:

xenoblade2 model 0,2

This will export face expressions with 0,2 shift, like this:

Image

xenoblade2 model 0 - will export them all in one place

Re: Xenoblade Chronicles 2

Posted: Sat May 12, 2018 11:15 am
by lionheartuk
Bit late to this one, are there any plans to support the map files with this tool?

Map files are in, a few formats.
ma01a.wiidcm
ma01a.winvda
ma01a.winvhe
ma01a.wismda
ma01a.wismhd
ma01a_fl0101.wismt

The above for example are all with the same filename, so I imagine thats models, textures, animations, cloth maybe or something similar.

As it stands now, the tool crashes with all of these files, which I suppose is to be expected as its rare tools support map/stage file formats.

Re: Xenoblade Chronicles 2

Posted: Sat May 12, 2018 11:28 am
by daemon1
lionheartuk wrote:Bit late to this one
Late? As far as i know, less than a week ago there were only some secret tools, and people were unable to get anything from this game.

Don't know yet what exactly i will support.

Re: Xenoblade Chronicles 2

Posted: Sun May 13, 2018 10:40 am
by daemon1
Textures support added

Re: Xenoblade Chronicles 2

Posted: Fri May 18, 2018 4:37 am
by tone
thank you very much, very useful for noesis user

Re: Xenoblade Chronicles 2

Posted: Sun May 20, 2018 3:11 pm
by daemon1
Morph export added

Re: Xenoblade Chronicles 2

Posted: Fri May 25, 2018 8:09 am
by lisomn
daemon1 wrote:Morph export added
How to merge all faces Morph into one

Re: Xenoblade Chronicles 2

Posted: Sat May 26, 2018 2:59 am
by babthemanman
Is it possible for you to make this program compatible with Xenoblade X?

Re: Xenoblade Chronicles 2

Posted: Sat May 26, 2018 6:13 am
by daemon1
lisomn wrote:
daemon1 wrote:Morph export added
How to merge all faces Morph into one
what do you mean by "merge" ?

Re: Xenoblade Chronicles 2

Posted: Sat May 26, 2018 4:07 pm
by chrrox
I think he does not know how to make morph targets in whatever program he is using.

Re: Xenoblade Chronicles 2

Posted: Thu Jun 07, 2018 4:40 pm
by tone
please help when trying to extract xci using scires' tool i got
" invalid NCA header! are keys correct? "
-edit-
solved

Re: Xenoblade Chronicles 2

Posted: Sat Jun 09, 2018 3:51 pm
by tone
hello daemon, there are some files that failed to produce textures. so far i found files np000401 and np001101.
I PM you the link to files of np001101

Re: Xenoblade Chronicles 2

Posted: Tue Jun 12, 2018 7:59 am
by daemon1
yes i know
external texture packs will not work
i dont have time to support it now

Re: Xenoblade Chronicles 2

Posted: Wed Jun 13, 2018 12:26 pm
by tone
daemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now
ok, thank you for answering

Re: Xenoblade Chronicles 2

Posted: Sat Jun 23, 2018 12:01 am
by ChaoticFusion40
daemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now
This Tool Has A Glitch :evil: