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Xenoblade Chronicles 2

Post questions about game models here, or help out others!
daemon1
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Xenoblade Chronicles 2

Post by daemon1 » Fri May 11, 2018 9:24 pm

Xenoblade Chronicles 2 tool version 3

Usage: drop any character file on the tool and it will load model, skeleton and export it all into ASCII
Notes:
- ASCII format will have extended info for correct bone rotations. Noesis plugin that reads them is included
- It still fails on a few models which have textures inside of main chunk

Image
Image

Image

Face morph export. Will need 2nd parameter. If no parameter specified, will export only base morph (like it was before).
Examples:

xenoblade2 model 0,2

This will export face expressions with 0,2 shift, like this:

Image

xenoblade2 model 0 - will export them all in one place
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Last edited by daemon1 on Sun May 20, 2018 3:13 pm, edited 7 times in total.

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lionheartuk
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Re: Xenoblade Chronicles 2

Post by lionheartuk » Sat May 12, 2018 11:15 am

Bit late to this one, are there any plans to support the map files with this tool?

Map files are in, a few formats.
ma01a.wiidcm
ma01a.winvda
ma01a.winvhe
ma01a.wismda
ma01a.wismhd
ma01a_fl0101.wismt

The above for example are all with the same filename, so I imagine thats models, textures, animations, cloth maybe or something similar.

As it stands now, the tool crashes with all of these files, which I suppose is to be expected as its rare tools support map/stage file formats.
"Lemons are people nice hardworking & honest people too..."

daemon1
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Re: Xenoblade Chronicles 2

Post by daemon1 » Sat May 12, 2018 11:28 am

lionheartuk wrote:Bit late to this one
Late? As far as i know, less than a week ago there were only some secret tools, and people were unable to get anything from this game.

Don't know yet what exactly i will support.

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Re: Xenoblade Chronicles 2

Post by daemon1 » Sun May 13, 2018 10:40 am

Textures support added

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Re: Xenoblade Chronicles 2

Post by tone » Fri May 18, 2018 4:37 am

thank you very much, very useful for noesis user

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Re: Xenoblade Chronicles 2

Post by daemon1 » Sun May 20, 2018 3:11 pm

Morph export added

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Re: Xenoblade Chronicles 2

Post by lisomn » Fri May 25, 2018 8:09 am

daemon1 wrote:Morph export added
How to merge all faces Morph into one

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Re: Xenoblade Chronicles 2

Post by babthemanman » Sat May 26, 2018 2:59 am

Is it possible for you to make this program compatible with Xenoblade X?

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Re: Xenoblade Chronicles 2

Post by daemon1 » Sat May 26, 2018 6:13 am

lisomn wrote:
daemon1 wrote:Morph export added
How to merge all faces Morph into one
what do you mean by "merge" ?

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Re: Xenoblade Chronicles 2

Post by chrrox » Sat May 26, 2018 4:07 pm

I think he does not know how to make morph targets in whatever program he is using.

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Re: Xenoblade Chronicles 2

Post by tone » Thu Jun 07, 2018 4:40 pm

please help when trying to extract xci using scires' tool i got
" invalid NCA header! are keys correct? "
-edit-
solved

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Re: Xenoblade Chronicles 2

Post by tone » Sat Jun 09, 2018 3:51 pm

hello daemon, there are some files that failed to produce textures. so far i found files np000401 and np001101.
I PM you the link to files of np001101

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Re: Xenoblade Chronicles 2

Post by daemon1 » Tue Jun 12, 2018 7:59 am

yes i know
external texture packs will not work
i dont have time to support it now

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Re: Xenoblade Chronicles 2

Post by tone » Wed Jun 13, 2018 12:26 pm

daemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now
ok, thank you for answering

ChaoticFusion40

Re: Xenoblade Chronicles 2

Post by ChaoticFusion40 » Sat Jun 23, 2018 12:01 am

daemon1 wrote:yes i know
external texture packs will not work
i dont have time to support it now
This Tool Has A Glitch :evil:

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