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Final Fantasy Dissidia NT PS4 tools

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pgw00k
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Re: Final Fantasy Dissidia NT PS4 tools

Post by pgw00k » Fri Oct 25, 2019 10:04 am

mono24 wrote:
Thu Oct 24, 2019 6:11 am
Looks like lots of people tried that in the past yet no one seemed to made it through the whole process in decrypting anything, how'd you do it?
Darkhowlings wrote:
Thu Oct 24, 2019 4:43 pm
I wonder the same, specially because that tool of Zentax works in a very weird way.
Beside being outdated for the 6 months last update.
Later comes the fact that IF the model are the same format of the ps4.

But, if you're willing to try, give a shot.
yep,i make a tool for this,on ZenHax moiennepe just share how to do,and he make a ktcry.dll for games,his program is not a common tool,now i make a tool for this,unfortunately,it just run on some files,i don't know why,just like *.mot_10.gapk most is ok,and *_mot_00.gapk is not.

i share here for someone who need it,i think it is not compelete.

1.find your dafb4dd62a79856ae4a02584d9f642a10208bcc3d3de61210a73a75bfb218bc0 and rename to idxzm.
2.then move idxzm to DFFNT.exe directory.
3.just drag files your want to decrypt to .exe icon.
4.try it just like c7e41720356c02eebb4353078b956c2135a55a4ff68aaa0e172efd3c6264ef1c is OK.

and mono24,could you share more files with readable motion names like you share before?
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mono24
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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Fri Oct 25, 2019 6:10 pm

pgw00k wrote:
Fri Oct 25, 2019 10:04 am
i share here for someone who need it,i think it is not compelete.

1.find your dafb4dd62a79856ae4a02584d9f642a10208bcc3d3de61210a73a75bfb218bc0 and rename to idxzm.
2.then move idxzm to DFFNT.exe directory.
3.just drag files your want to decrypt to .exe icon.
4.try it just like c7e41720356c02eebb4353078b956c2135a55a4ff68aaa0e172efd3c6264ef1c is OK.
I guess it doesn't work for me, like, at all, unless they changed how decryption works, then this becomes obsolete, I'm no expert so I wouldn't know for sure.
pgw00k wrote:
Fri Oct 25, 2019 10:04 am
and mono24,could you share more files with readable motion names like you share before?
Since you said you tested on your PS4 files, then that's where that sample is from, the PS4 version of the game.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by zgmfx14a » Tue Dec 17, 2019 4:53 am

How can I use this tool to extract nioh models?

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Re: Final Fantasy Dissidia NT PS4 tools

Post by mono24 » Tue Dec 17, 2019 6:34 pm

zgmfx14a wrote:
Tue Dec 17, 2019 4:53 am
How can I use this tool to extract nioh models?
To convert the models, yes, to extract you need semory's tool, if I remember correctly.
Also the Nioh game doesn't extract properly, there will be lots of files missing, I doubt they will ever be supported fully, at least a proper extraction of the whole game.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by chrrox » Tue Dec 17, 2019 7:05 pm

You can dump dissidia models from ram they store the whole archive in memory when loaded.

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Re: Final Fantasy Dissidia NT PS4 tools

Post by zgmfx14a » Sat Dec 21, 2019 4:00 pm

mono24 wrote:
Tue Dec 17, 2019 6:34 pm
zgmfx14a wrote:
Tue Dec 17, 2019 4:53 am
How can I use this tool to extract nioh models?
To convert the models, yes, to extract you need semory's tool, if I remember correctly.
Also the Nioh game doesn't extract properly, there will be lots of files missing, I doubt they will ever be supported fully, at least a proper extraction of the whole game.
Can you tell me how to do it? And do you know the Digimon Story Cyber Sleuth Hacker's Memory files. How can I unpack them? Can you tell me?

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Re: Final Fantasy Dissidia NT PS4 tools

Post by Enkidu115 » Tue Jan 07, 2020 2:38 am

Hello, this is a little late. but i've been using this tool the past 2 days trying to rip the models of dragon quest heroes 2, it works, materials, skeleton, models it all works but i 've came across an issue with models(characters) with different separate meshes like hair, capes and the drivers that come with them, when i apply the skin weights with of the drivers to the mesh (hair in this example) it comes with less than desirable results, know the drivers are bones inherently but are exported that way, but what i've seen with dissidia, it normally works. i was wondering if anyone had any leads on that i can do?

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