Thanks for taking the time to answer questions, sorry for some of my more ignorant questions since this is the first time I ever got to see such things, I only had basic understanding but I never actually applied any physic cloths in games or such. Seeing this makes a lot of sense though so thanks. In order to explain the bones part I sent over some FeW Examples of Olivia.daemon1 wrote:I can confirm what Crofty said, drivers are used to generate cloth meshes geometry "on-the-fly" and yes, they are usually flat.kurokairaku wrote:Lastly, is rigging, or these "drivers"
I'm not making pythons. I could make the tool exporting all drivers in one file, but I dont have time for this now.kurokairaku wrote:lastly, do you suppose you could create a python that would combine everything, rather than having to open an ascii one by one?
Sorry for assuming you make pythons, since your tool included a .py file for Noesis. Your DW8-DW9 update unfortunately didn't solve swiss cheese in FeW, but it still nice to see it updated to support new things!
The fact you made it in a week makes me wish I had your knowledge. The things I could do with understanding and coding for a very difficult file type... I still thank you for not only doing this but providing the tool for free, while also saying you will attempt to support past games as well. You are really a good person in that regard and I can't express that enough. This tool is currently the strongest I seen for G1M's, and beats steven gas machine despite the swiss cheese models, and despite the fact it can't really combine all the g1m into one loadable file to export.