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Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sun Feb 03, 2019 9:52 am
by lionheartuk
fullinu wrote:
lionheartuk wrote:It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
You again?

Stop talking nonsense.
I'm sorry?
I don't understand whats nonsense about this.
There are around 10 or more people using this tool to find all the meshes in this game, not to mention the countless others online.
Nobody has come across the files that are from DLC's, either stages, textures, characters,rigs or animations, in all of that time.
Thats because the files aren't in the original game disk, I don't understand how anyone can take issue with this, its not negotiable, its exactly how DLC works.

Its true that there have been some games that use DLC to simply 'unlock' files that're already in the base game, but this game isn't one of those cases.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Mon Feb 04, 2019 11:33 am
by TRDaz
The characters that are missing are not DLC though, that's the thing. I've searched for characters and bosses that are only in the main game and found two, nothing else.

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Sat Feb 09, 2019 10:43 pm
by MinimalSight
First of all, thank you very much for these tools Daemon1!!!
But I was wondering about something:
tone wrote:confirmed to work on sw4-II pc :)
Is there anyone else who managed to get this tool to work for Samurai Warriors 4-II (PC)? I saw the post quoted and tried to extract the models this way but I haven't been successful so far :[
I know there's another extraction method for this game but I was hoping this tool could work too (since the models come rigged and with all their meshes in the right place with it)

Edit: So I've tried this tool with a model from another Koei game (Toukiden 2 for PC) and it worked as intended (all the meshes right in place, rigged, it converts the .g1t textures correctly too) and yet I still can't get it to work for Samurai Warriors 4-II...
Not sure what I'm doing wrong :[ if anyone has a clue I'd appreciate it but well I will keep trying in the meantime!

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Tue Mar 05, 2019 12:06 pm
by MinimalSight
(Sorry for double-posting...but) I've been doing more tests and I haven't had any trouble with Toukiden 2 files yet but still no luck for SW4II 3D files...The tool gives me ascii files but it doesn't seem like the Noesis script supports them? Here's the error I have:

Image

I've uploaded some sample files from both games if anyone wants to take a look (gdrive link since it was too big for an attachment, I hope this is ok...if not tell me and I will take down my link!)

https://drive.google.com/open?id=1lB6S ... RTKx744Eqm

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Tue Mar 12, 2019 7:33 pm
by MarieRose1301
So the PC file names are just random character strings...

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Tue Mar 12, 2019 10:14 pm
by GDL
MarieRose1301 wrote:
Tue Mar 12, 2019 7:33 pm
So the PC file names are just random character strings...
They may look random but I think is the file name encrypted; I think DOA5 used a similar form of file name "encryption"

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Tue Mar 12, 2019 10:20 pm
by MarieRose1301
GDL wrote:
Tue Mar 12, 2019 10:14 pm
They may look random but I think is the file name encrypted; I think DOA5 used a similar form of file name "encryption"
Figured so, sorry for bad wording lol
I think DOA6 rdb files looked like that after being extracted


Several files ~3 MB size here have some kind of headers, the others i couldn't understand anything in

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Wed Mar 13, 2019 12:50 am
by Shuubaru
hello, i wonder if it is possible to expand the support for Dead or Alive 6? This tool works for some models which got a simple armature (simple outfits, faces, hairs with simple bone structure), but for those with too much bones it just give the error "list index out of range" on the converted ascii.

If needed, here are some sample G1M files which gives that error:
Marie costume
https://sta.sh/0hagjpn4rwk
Kokoro costume
https://sta.sh/01dtus2xp4iu

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Wed Mar 13, 2019 10:26 am
by Darkhowlings
Why it doesn't surprise me they're trying to extract the PC version already?

Its cool btw. Specialty for the ones that want the DLC files AKA Rinoa or Yuna

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Wed Mar 13, 2019 11:14 am
by MarieRose1301
or Snow :D

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Wed Mar 13, 2019 4:18 pm
by daemon1
doa6 support will require changes
i dont have time for this

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Wed Mar 13, 2019 6:13 pm
by MarieRose1301
This is one of the files which seems somewhat close to what the ones containing 3d/tex/anim data were like on the ps4 game

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Thu Mar 14, 2019 11:47 am
by Darkhowlings
Someone already begging to post models on Deviant Art:

https://www.deviantart.com/sticklove/art/Yuna-789440375

Hope this doesn't turn in another "Private Circle Share", but now for how unpack the data

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Thu Mar 14, 2019 3:13 pm
by MarieRose1301
Darkhowlings wrote:
Thu Mar 14, 2019 11:47 am
Someone already begging to post models on Deviant Art:

https://www.deviantart.com/sticklove/art/Yuna-789440375

Hope this doesn't turn in another "Private Circle Share", but now for how unpack the data
Who's begging in there tho?

Re: Final Fantasy Dissidia NT PS4 tools

Posted: Thu Mar 14, 2019 9:24 pm
by TRDaz
There is no "private circle share" and there are also no tools. I am the one that posted Yuna and they are dumps from the ram, the files themselves are encrypted.