So I hope you don't mind me chipping in, as someone who extracts from lots of Koei Tecmo games, I got some curiosities going.
While DSX8 outlines how the model will have holes in them, which I wish I understood why it happens, which looks similar to one of the images you posted, but heres an example image.
https://cdn.discordapp.com/attachments/ ... nknown.png
The models do have rigging, as well as UV data on them.
Other issues supplied to while some bones are found for objects, (notice her long bangs things)
https://cdn.discordapp.com/attachments/ ... nknown.png
they seem to be right here (not attatched unfortunately) , it still makes me wonder if bones actually exist fo rthem? Her ponytail behind is also driven by physics meshes yet bones for it are not found.
Still, the fact these meshes are in their default spot rather than xentax tool drives this tool high up my "want it to work" list. Putting the models though something other than the cheese factory would help alot.
Lastly, is rigging, or these "drivers". These drivers lack form, and often look like flat planes, Is that intentional? How does one even use such a thing. You say we could skin wrap or what not the drivers onto what comes out, Are the drivers meant to have a shape to them, but something is being knocked off, or am I misunderstanding how one can use them. For flat cloth planes it makes sense, though, going by how you are doing the images.
To use the same example of the images I showed above with the same girl and her face, the driver that comes out after combining both the 000.g1m and the 002.g1m, where the face model is located, the driver extracted is this.
https://cdn.discordapp.com/attachments/ ... nknown.png
The ponytail Driver is a flat plane, when I half expected it to come out with a more defined 3D shape.
lastly, do you suppose you could create a python that would combine everything, rather than having to open an ascii one by one? This is a simple requests is all, and im not sure if you had that planned already. What you created so far is already amazing.
Thanks for doing this though, I look forward for when the mesh comes out cleanly at least, and thanks a lot for doing this.Also another big thanks on brinigng this info out there. You could of kept to yourself honestly, but you chose to share your work. I respect that, I really do. It helps a lot of people, and in honestly I wish I could that with some of the work I've done, though i'm borrowing talent from others.